Object-oriented programming is quickly becoming a standard industry practice, and this book exposes the beginner programmer to object-oriented programming early and consistently. Using a “spiral” approach—Central topics are introduced early and are revisited in increasing detail throughout the book. This “use it, then build it” approach exposes users to concepts underlying basic constructs, reducing the learning curve when the time comes to actually build their own. Provides a gradual introduction to classes and object-oriented programming, especially suited for those with previous programming experience. A CD-ROM with every copy of the book includes all the source code for programs in the book. The authors introduce key ideas behind computing with C++ and object-oriented programming in an intuitive and non-intimidating way. This book not only covers text-based programming, but also graphical/internet programming. A new final chapter on Data Structures has been added which provides an introduction to vectors, linked-lists, stacks, queues, and trees, and how they are used in the Standard Template Library (STL). Object-Centered Design, Introductory Example, Spiral Approach, and Standard Template Library (STL) sections have been retained. Good documentation techniques and habits are modeled in examples. “Part of the Picture” sections in each chapter—several contributed by field experts— introduce readers to discipline of Computer Science-e.g., ethics, history, AI, and architecture. Ex. Ch. 1, Ethics and Computing, and Ch. 6, Artificial Intelligence. Appropriate for beginner to intermediate programmers using C++ (CS1 with C++).
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In the Second Edition, these best-selling authors provide the beginning computer science student or professional with an understanding of the discipline, methodologies, and techniques of programming as they apply to the broad field of computing. The authors' successful pedagogical aids such as real-world exercises and projects, Quick Quizzes, and Programming Pointers are continued in the Second Edition. KEY FEATURES: Parts of the Picture sections introduce students to the discipline of computer science - ethics, artificial intelligence, computer architecture, and networking. New sections have been contributed by experts in the field such as William Stallings. NEW - This edition uses the "spiral" approach to learning in which central topics are introduced early and then revisited in increasing detail throughout the text. NEW - Includes an introduction to the Standard Template Library. NEW - Problem-solving methodology is used consistently in examples and applications that gradually increase in complexity. NEW - A new approach to design, Object-Centered Design (OCD), is introduced in Chapter 1, and emphasizes using reusable program components. Students build their own libraries of useful functions and learn first-hand how to write programs from existing components.
Introduces key ideas behind object-oriented programming in an intuitive and unintimidating way. C++: An Introduction to Computing gives students a solid introduction to traditional computing--scalar objects, and the concepts of I/O, reusability, control structures, functions and parameter passing, and modular programming--and then proceeds to non-scalar (class) objects, to more fully illustrate the power of C++ objects. The programs in the text have been tested for correctness using two common compilers, Turbo C++ (for DOS or Windows) and GNU C++ (for UNIX). Differences between the compilers are documented extensively-- enabling beginning programmers to solve problems in any of the three most common operating environments. The text uses multiple examples and pragmatic, realistic programs to illustrate topics. Reusable program components and good documentation, for easily maintainable programs, are emphasized--in both the presentation and examples.
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