Fifteen-year-old Katey (aka Kid) goes to school in the Game—a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.
Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger—something that could change the Game forever.
"synopsis" may belong to another edition of this title.
Rae Mariz currently lives in Stockholm after working in public libraries in Seattle, dropping out of art school in Portland, and spending her formative years bouncing around the Bay Area. She's a language geek who enjoys spending her time on ambitious craft projects and playing video games. This is her first novel for teens.
Fifteen-year-old Katey (aka Kid) goes to school in the Game—a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.
Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger—something that could change the Game forever.
"About this title" may belong to another edition of this title.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Very Good. Fifteen-year-old Katey (aka Kid) goes to school in the Game--a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger--something that could change the Game forever. Seller Inventory # 00090394505
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Paperback. Condition: Fair. Fifteen-year-old Katey (aka Kid) goes to school in the Game--a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger--something that could change the Game forever. Seller Inventory # 00096686455
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Very Good. Reprint. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Seller Inventory # 0061802093-11-1
Seller: Hawking Books, Edgewood, TX, U.S.A.
Condition: Very Good. Very Good Condition. Has some wear. Five star seller - Buy with confidence! Seller Inventory # X0061802093X2
Seller: World of Books Inc, Montgomery, IL, U.S.A.
Paperback. Condition: Very Good. Fifteen-year-old Katey (aka Kid) goes to school in the Game--a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger--something that could change the Game forever. Seller Inventory # CIN0061802093VG
Seller: World of Books Inc, Montgomery, IL, U.S.A.
Paperback. Condition: Fair. Fifteen-year-old Katey (aka Kid) goes to school in the Game--a mall converted into a "school" run by corporate sponsors. As students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras. Kid has a vague sense of unease, but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger--something that could change the Game forever. Seller Inventory # CIN0061802093A
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0061802093I5N00
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0061802093I5N00
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 8068716-6
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # GRP89324457