This text has been updated to cover the new Pentium processor. It provides an introduction to the past, present and future of computer-generated artificial worlds. It explains what virtual reality is, how it works, how it has evolved and what cultural and ethical questions are posed by its implementation. It focuses, however, on practical applications that will soon be available to the general public.
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Pentium-based VR systems and virtual reality applications in the arts, education and business are the focus of a fine survey for both beginners and advanced users who want the latest source code for applications and the latest details on the applications of virtual reality. Enjoy jargon-free, semi-technical discussions of different equipment and advancements. -- Midwest Book Review
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Book Description Windcrest, 1994. Paperback. Book Condition: New. 2. Bookseller Inventory # DADAX0070501688
Book Description The McGraw-Hill Company. Book Condition: New. pp. 438. Bookseller Inventory # 4688238