By programmers for programmers who want to develop animated graphics software for computer games, high-tech simulators, or event modeling in science and engineering. Outlines the methods and problem-solving techniques for working on a PC, and provides code samples for the fundamental device drivers and primitives of VGA, Super-VGA, and XGA video systems. Can serve as a tutorial on low-level animation for novices to the field. Annotation copyright Book News, Inc. Portland, Or.
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Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_367567129
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.
Condition: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail. Seller Inventory # OTV.0070549648.G
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 470 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Seller Inventory # 40729289/2
Quantity: 1 available