Finally, a book that shows readers how to create portable GUI applications that work across all the major windowing environments: Microsoft Windows, XWindows, and Apple. The author explains how to use C++, an adaptable, object-oriented programming language, to write multi-platform GUI applications for non-specific windowing environments. Machine-specific details, as well, need be written only once; once written, they can be stored and called upon as needed when developing and implementing new systems. Plus, appendixes provide complete source code for the C++ GUI class library and the application class library. The author develops several fascinating real-world applications programs and explains how to simplify programming and eliminate common memory management programming bugs. This practical book will appeal to all C and UNIX programmers, applications developers, and programmers, and software developers who want an effective and resourceful way to develop portable GUI applications for use across multiple platforms.
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