Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them.
But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the staff -- to the children of the Lance.
They are the Second Generation.
An all-new repackaged paperback edition of a classic Dragonlance novel.
This book of five novellas bridges the gap between the Chronicles and Legends trilogies and Dragons of Summer Flame. While detailing their adventures, The Second Generation also sets up key events and characters in future Dragonlance novels.
"synopsis" may belong to another edition of this title.
Margaret Weis began her collaboration with Tracy Hickman on the DragonlanceŽ series more than sixteen years ago, and a decade and a half later she is the author of numerous Dragonlance novels, the four-volume galactic fantasy Star of the Guardian, and co-author with Don Perrin of The Doom Brigade, Draconian Measures, Knights of the Black Earth, Robot Blues, Hung Out, and Brothers in Arms. She lives in southern Wisconsin.
Tracy Hickman started at TSR as a game designer where he helped conceive of the world that became the Dragonlance campaign setting. He has written, in collaboration with Margaret Weis, the Dragonlance novels, the Darksword series, and the Death Gate Cycle. He is the designer of the game setting Starshield and the author of The Immortals. He lives in Utah with his wife, two daughters, and two sons.
Poor grammar, weak imagery and rickety old plots dressed up as Matters of Import doom this series of novellas, a continuation of Weis and Hickman's popular Dragon Lance series. As before, the protagonists are heroic; the revelation here is that the evil forces (who lost the War of the Lance some 20 years ago) are now organizing themselves into The Knights of Takhisis and employing the tactics once used to defeat them. They will be led, or not, by Steel Brightblade (the son of Kitiara, a disciple of evil in the last war) and Sturm (the hero in the last war). Action focuses on uninspired tales of Caramon Majere's son Palin's quest to be a wizard and political unrest among the Elves, which threatens the possibility of hegemony. There's hardly any suspense since contrivances make it clear that the eventual victory will be by authorial fiat. Descriptions are repeated three or four times, often within paragraphs of each other--and little of it deserves close attention. For Dragon Lance game players, there is, of course, an appendix with game statistics and the like.
Copyright 1994 Reed Business Information, Inc.
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