This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. Procedural rendering, modeling, shading, and texturing are of growing importance in computer graphics and animation, and this is the first comprehensive book covering these topics. It also includes extensive explanations of how these functions work, and how to design new functions.
* Written at a usable level by the developers of the techniques, including Academy Technical Achievement Award-winners Ken Perlin and Darwyn Peachey
* Serves as a sourcebook for those writing rendering systems, shadings, and animations
* Discusses the design and implementation of noise functions
* Contains procedural modeling of gases, hypertextures, mountains, and landscapes
* Provides a toolbox of specific procedures and basic primitive functions for producing realistic images
* Procedures are presented in C code segments or in RenderManâ shading language
* 3.5" disk for Windows contains all the code from the book for easy implementation
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Completely revised and updated with new chapters, this is the classic reference for defining the procedural approach to texturing and modeling. Updated to the current computer graphics marketplace, the second edition contains a toolbox of procedures upon which programmers can build a library of textures and objects.
Dr. David S. Ebert is an associate professor in the School of Electrical and Computer Engineering at Purdue University. He has served on the ACM SIGGRAPH Executive Committee and was Editor-in-Chief for IEEE Transactions on Visualization and Computer Graphics.
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