Maya ebook Collection: Ultimate CD

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9780123746412: Maya ebook Collection: Ultimate CD
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Maya ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics professional’s library. Get access to over 2400 pages of reference material, at a fraction of the price of the hard-copy books.

This CD contains the complete ebooks of the following 4 titles:

Gould, Complete Maya Programming Vol.I, 9781558608351
Gould, Complete Maya Programming Vol.II, 9780120884827 Wilkins, MEL Scripting for Maya Animators, 9780120887934
Patnode, Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, 9780240520346

*Four fully searchable titles on one CD providing instant access to the ULTIMATE library of materials for computer graphics professionals *2400 pages of practical and theoretical Maya information in one portable package.
*Incredible value at a fraction of the cost of the print books

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About the Author:

David A. D. Gould is an award-winning computer graphics artist and programmer with over a decade of distinguished accomplishments that span the globe. Among his diverse credits are technology development for Walt Disney Feature Animation, development of the Entropy renderer at Exluna, and 3D graphics chip design at Nvidia. He also developed Illustrate!, the leading toon and technical illustration renderer. David's filmography includes such films as The Lord of the Rings and King Kong.

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College.

Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.

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