This is a complete, in-depth reference that will be of enormous value to anyone in the computer animation field-from students to established professionals to the many traditional animators who find themselves drawn to the computer-based world. The Computer Animator's Technical Handbook distinguishes itself by giving full attention to the motion that defines animation (as opposed to the modeling that produces the still image) and the often-neglected production processes that make it possible. The work of two widely recognized computer animation experts, this book is destined to become the standard reference for professionals throughout the industry and a popular text in classrooms.
* Introduces basic concepts, explores advanced issues, and provides detailed coverage of everything in between
* Designed to allow readers to follow its explanations on either of two levels: a general level that outlines key concepts and an advanced level that gives readers a complete understanding of the topic
* Covers every aspect of time-based imagery and media: film, video, production processes, traditional animation, Kinematics, Dynamics, and much more
* Software-independent in its coverage, and thus assured to appeal to the largest possible audience
* Filled with full-color illustrations, many the work of industry leaders
"synopsis" may belong to another edition of this title.
Lynn Pocock is an artist and an Associate Professor of Fine Arts and Coordinator of Computer Graphics at New York Institute of Technology. Her art and research have been published in scholarly journals such as Leonardo and The Art Journal. Pocock has been exhibited internationally, including at the New York Film and Video Expo, the London International Film Festival, and SIGGRAPH's Animation Theater and Art Show. She is Vice Chair of the NYC SIGGRAPH Board of Directors and the Conference Chair of the SIGGRAPH 2001 conference in Los Angeles.
Judson Rosebush is a director and producer of multimedia products and computer animation, an author, artist and media theorist. He completed his first computer animations in 1970 and founded Digital Effects Inc. in 1978, the first digital computer animation company in New York City. Rosebush is the co-author of Computer Graphics for Designers and Artists, published by Van Nostrand Reinhold Co., and co-author of Electronic Publishing on CD-ROM, published by O'Reilly & Associates, Inc. He has exhibited his computer generated drawings and films in numerous museum shows, and the drawings have been reproduced in hundreds of magazines and books, prompting speaking engagements as a national ACM lecturer.
"Pocock and Rosebush have created a book that is very different than other animation books. It is a primary reference for clear definitions on almost
every technical aspect of time-based imagery relevant to the animation process. A copy should be on every animator’s shelf."
—Karen Sullivan, Department of Computer Animation, Ringling School of Art and Design
If it's computer animation you're interested in, you don't need a book that devotes half its pages to 3D modeling. Likewise, if you're looking for a comprehensive, enduring technical animation reference, you've discovered that titles devoted to specific software packages omit too much conceptual information and quickly fall out of date.
With The Computer Animator's Technical Handbook, you get precisely what you've been looking for: a complete technical resource focused exclusively on animation and written on a level that ensures its relevance, regardless of the applications you use or the precise uses to which you put them. Inside, authors Pocock and Rosebush illuminate classical animation techniques using modern vocabulary and explain computational techniques in classical terms, helpfully bridging the two worlds and giving you a solid grounding in the concepts at the heart of all animation work. They also cover every aspect of the professional production process-critical information neglected in most books and never before presented so clearly or completely.
Features:
*Software-independent coverage of the concepts and techniques on which the entire animation field is founded
*Provides useful explanations of basic concepts, lucid exploration of advanced issues, and detailed attention to everything in between
*Introduces designers to the art and science of expressing ideas as a sequence of images presented in time
*Covers every aspect of time-based imagery and media, including film, video production, traditional animation, Kinematics, Dynamics, animation languages, special effects, tools, motion pathways, and digital temporal imaging
*Equips traditional animators with a sound grasp of computational techniques; equips computer animators with an understanding of other methods
*Includes an in-depth look at the steps comprising the professional production process
*Filled with full-color illustrations
"About this title" may belong to another edition of this title.
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Paperback. Condition: Very good. [1st presumed]. Quarto blue color illus. xiv, 464 pages: illustrations (some color); 26 cm. Inscribed by L. Pocock Morgan Kaufmann series in computer graphics and geometric modeling; Variation: Morgan Kaufmann series in computer graphics and geometric modeling. Digital pictures -- Anatomy of time -- The science of moving pictures -- The mechanics of film -- The electronics of video -- Digital temporal imaging -- Intermixing media -- Animation methods and tools -- The cel system -- Motion pathways, key frame animation, and easing -- Kinematic motion and mechanisms -- Dynamic and behavioral modeling -- digital special effects -- Animation languages -- The production process.Computer animation -- Handbooks, manuals, etc. Conception technique. Slight moisture damage upper corner, affect approximatley first half of pages' outer right corner; otherwise clean and tight. Very good+. Seller Inventory # 87409
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Seller: Sigrun Wuertele buchgenie_de, Altenburg, Germany
Condition: wie neu - gebraucht. Taschenbuch 400 S. Sehr guter Zustand, ohne Namenseintrag Zustand: 1, wie neu - gebraucht, Taschenbuch Morgan Kaufmann , 2001-08 400 S. , The Computer Animator's Technical Handbook (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling), Pocock, Lynn. Seller Inventory # BU190631
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