Programming Massively Parallel Processors: A Hands-on Approach, Third Edition shows both student and professional alike the basic concepts of parallel programming and GPU architecture, exploring, in detail, various techniques for constructing parallel programs.
Case studies demonstrate the development process, detailing computational thinking and ending with effective and efficient parallel programs. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in-depth.
For this new edition,...
David B. Kirk is well recognized for his contributions to graphics hardware and algorithm research. By the time he began his studies at Caltech, he had already earned B.S. and M.S. degrees in mechanical engineering from MIT and worked as an engineer for Raster Technologies and Hewlett-Packard's Apollo Systems Division, and after receiving his doctorate, he joined Crystal Dynamics, a video-game manufacturing company, as chief scientist and...
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