Windows 98 is now the world's #1 development environment. This soup-to-nuts introduction to Windows 98 programming gives C and C++ programmers the foundation they need to succeed. Expert programming instructors Chris Pappas and William Murray introduce Windows programming using contemporary object and component-based techniques. You'll start by reviewing the concepts and terminology every Windows programmer needs to know. Next, walk step-by-step through writing some very simple Windows applications using Visual Studio. You'll become familiar with key elements of the Windows programming environment, including GDI drawing primitives; mapping modes; background colors, pens and brushes. Master key Windows resources, such as fonts, icons, cursors, audio, bitmap graphics, menus and keyboard accelerators, dialog boxes and controls. Once you've learned these basics, Murray and Pappas walk you through developing complete applications, and introduce some advanced techniques for sketching, animation, and multimedia. Finally, learn where to go next -- with basic discussions of the MFC library, Microsoft's programming Wizards, and more.
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What an exciting time to be living! Windows offers an exciting 32-bit passageway into the next generation of graphical applications. Perhaps no other product has been more eagerly anticipated or needed than Windows 98. Windows 98 frees the programmer and software developer from the constraints of the DOS operating system and the various patches applied to Windows 95.
Now is the time to learn the programming techniques used in applications that can work across all versions of Windows. Now is the time to prepare yourself for the future.
You have declared, by purchasing this book, your interest in the Windows environment and your need for developing your programming capabilities in this area.
We have assumed that you have Windows installed on your computer and the latest version of Microsoft's Visual C++ compiler and the Windows tools associated with the product. Some programming experience in C and/or C++ is also needed.
There is a plan to the layout of this book. Early chapters get you off the ground by explaining and defining Windows terminology, the operating environment, and various functions. Simple programs illustrate these definitions and concepts. As you progress through later chapters, simple concepts are linked together to form more complex programs.
If you are a beginner at Windows programming, start with the first chapter of this book. Each chapter is a step that builds on the information presented in the previous chapter. Examples in early chapters are kept as short as possible. We want to teach programming concepts without burdening you with excessive programming code. As you progress to later chapters, the programs become more involved, as we use earlier material as building blocks to a more professional design. Stick with us— you will be absolutely amazed at what you can do by the end of this book!
If you are a seasoned C/C++ or Windows programmer, you will be able to move at a more rapid pace through the book, learning about the new features of Windows.
What an exciting time to be programming-- you are on the cutting edge of a whole new programming environment!
Introduction to Windows(r) 98 Programming
Procedure-based approach: allows you to quickly develop Windows applications
Windows 98 programming -- concise, practical, and classroom-proven!
Introduction to Windows(r) 98 Programming gives you the rock-solid foundation you need to build winning applications for the world's #1 operating system: Windows 98. You'll learn all the key fundamentals of Windows 98 programming -- using proven procedure-oriented techniques.
Expert instructors William Murray and Chris Pappas walk you through every key element of the Windows development environment and graphical user interface. You'll master the use of GDI drawing primitives, controls, windows and dialog boxes, menus and fonts, icons, cursors, keyboard accelerators, memory allocation, mapping, and more. Next, you'll discover how to enhance your Windows 98 applications with bitmapped graphics, audio, video, sketching, and animation.
Then, you'll walk step-by-step through writing Windows applications using Visual Studio -- and review key Microsoft tools for achieving even more programming capabilities. If you're ready to leverage your programming skills in the Windows marketplace, start right here.
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Book Description Prentice Hall Ptr, 1999. Paperback. Book Condition: New. Bookseller Inventory # DADAX0130122025