An updated manual offers complete instruction for using ActionScript to maximize the interactive elements of Flash MX, combining detailed instruction and real-world examples, along with video clips and source code on the accompanying CD-ROM and covering such topcs as anaimation, advanced movie manipulation, the enhanced features of Flash MX, and more. Original. (Advanced)
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DAN LIVINGSTON, founder of Wire Man Productions, has over six years' experience as a leading-edge Web developer, serving clients such as Apple, Charles Schwab, Pacific Bell, and Landor. His sites have garnered awards from Yahoo! and USA Today, been featured on CNN, and earned kudos from the Los Angeles Times and human interface guru Donald Norman. His many Prentice Hall PTR books include Advanced JavaScript: Insights and Innovative Techniques, Essential XML for Web Professionals, and Essential CSS & DHTML for Web Professionals, Second Edition.
CARLOS JUSTINIANO is the founder of the ChessBrain Network (chessbrain), the largest distributed computing chess project ever created. He has 20 years of professional software development experience working with companies such as Activision, IBM, Mattel, and Symantec. He is chief software architect for an industrial network controls company in southern California.
Make the most of Flash MX and ActionScript, as you build advanced Web applications, e-commerce front ends, and games—hands-on, one step at a time! Through dozens of professional-quality examples, authors Dan Livingston and Carlos Justiniano illuminate the breakthrough features of Macromedia Flash MX, from components to digital video to XML, and beyond. Every ActionScript code example, every source file, and every movie is available on the book's companion Web site, www.phptr.com/advancedweb/flashmx/ . ActionScript has never been this easy—and Flash has never been this powerful!
Do more with Flash MX than ever before!
Preface
We've written a few books on some pretty fun topics (Flash 5, JavaScript, DHTML and PhotoShop), but we had a great time writing this book—Macromedia Flash MX is a hoot. Flash MX can do some pretty amazing things, and it's great to see ActionScript filling out as a serious scripting language. We hope we've been able to show you some of these things well enough to get you excited, too. The Goal of This Book
When you're through with this book, you should have a thorough grasp of what Flash MX and ActionScript can do, and know how to create a wide diversity of really engaging, fun, and useful interactive Flash movies. We're talking fantastic navigation, awesome games, and industrial-strength, robust applications.
Hopefully, given the foundation you'll get in this book, you'll be able to create new kinds of Flash movies that no one else has thought of.
The focus of this book is more technical than artistic, but we believe it provides a good springboard for programmers, animators, and artists alike. Who This Book Is For
This book is for anyone who wants to include any level of complexity and interaction in their Flash movies. This can include navigation, games, and interaction with middleware and databases. You can be a right-brained Flash designer who's making the reluctant leap into ActionScript or a seasoned, left-brained programmer who wants to create a custom interface to a backend e-commerce or communications system.
To get the most out of this book, you should already know some Flash basics:
* drawing
* tweening
* creating symbols
* creating buttons
That's it. If you know how to do these things at all, then you're ready for this book.How This Book Teaches
Both of Dan's parents were teachers, and they shared the same philosophy. "There are three ways to teach," they said, "example, example, example." We think they're right on this one, and this book uses complete, fully functional examples for every aspect of interactivity and ActionScript in this book. All examples can be found on the accompanying Web sites at phptr/advancedweb/flashmx/ and wire-man/flashmx/
We've tried to avoid using overly simple squares and circles to explain concepts (we mostly succeeded). Instead, we'll ask you to load small movies and manipulate them. You will see a number of examples using Jake the Fish, and we hope you'll forgive our small indulgence-it's the only way Dan can put his marine zoology degree to use.
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