Based on principles of constructivism and grounded in instructional design theory, this book contains games, simulation exercises, experiential activities, and other active learning approaches that will guide users as they create courseware that is engaging and interactive. It contains openers, closers, practice exercises, simulations, peer learning activities, and idea generators that will engage e-learners from their first click—and keep them returning again and again, A valuable resource to training professionals seeking to deliver workplace learning in an efficient and effective manner.
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E-Learning Games is a tool or resource for trainers and teaching professionals that guides the design of engaging and interactive e-learning courses. The strategies described here will engage learners in a way that will make them want to learn. Wide ranges of effective techniques are offered for a variety of circumstances from interviewing to goal setting through problem solving and team building and more!
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