Furnishes a valuable compilation of core techniques and algorithms used to code computer and video games, coverin such topics as code design, data structures, design patters, AI, scripting engines, network programming, 2D programming, 3D pipelines, and texture mapping and furnishing code samples in C++ and Open GL and DirectX APIs. Original. (Advanced)
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Daniel Sánchez-Crespo Dalmau is a professor at Pompeu Fabra University in Barcelona, Spain where he co-organized and serves as the current director of Spain's first Master's Degree in Video Game Creation. He also founded Novarama, an independent game studio in Barcelona that focuses on creating innovative games for the PC/Xbox platform. As a columnist he has been a frequent contributor to Byte Magazine Spain, Game Developer Magazine, and the Gamasutra web site, publishing more than 40 articles. Send comments about the book to him at dsanchez@novarama.com.
"If you want to understand the fundamentals of programming concepts that underlie today's games, this book leads the way. It explores such a wide range of algorithms and concepts, it should be required reading for anyone entering the game programming field."
--Alex Dunne, Executive Producer, Gamasutra.com
"...brings together material from a variety of advanced gaming topics into a single well-organized book. Wish I had something like this to refer to when I was starting out."
--Ed Magnin Video Game Designer and Programmer, Magnin & Associates
"College students pursuing a degree in the field of game programming will need this book. In addition, professional programmers who wish to learn more about game-specific topics will greatly benefit from reading this book."
--Wendy Stahler, Professor and Course Director of Game Design and Development, Full Sail Real World Education
"I can't think of any published book on game programming that covers this range of topics."
--Eric Le, 3D Programmer, Ubi Soft Entertainment
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