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The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. With the ready availability of OpenGL on essentially all platforms, readers can learn to create effective images early on. Emphasizes the programming of interactive 3D animated scenes with OpenGL (not the theoretical aspects of computer graphics). Treats graphics topics descriptively and in a process-oriented manner,rather than mathematically and algorithmically, making the subject more approachable. Emphasizes using computer graphics to communicate effectively, particularly in the sciences. Makes extensive use of the scene graph for organizing graphics programs. Provides code examples throughout. A reader-friendly introduction for anyone interested in learning more about computer graphics.
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Steve Cunningham- holds a Ph.D from the University of Oregon. He has served as Noyce Visiting Professor at Grinnell College and also holds the position of Gemperle Distinguished Professor of Computer Science emeritus at California State University, Stanislaus. He is a former President of ACM SIGGRAPH and received the SIGGRAPH Outstanding Volunteer Award in 2004. He is also a Eurographics Fellow. He has long been active in computer graphics education work and was a founder of both SIGGRAPH’s Education Committee and Eurographics’ Education Board.
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Book Description Addison Wesley Pub Co Inc, 2007. Gebundene Ausgabe. Condition: Neu. Unbenutzte Restauflage Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. - For introductory courses in Computer Graphics. The importance of computer graphics is spreading beyond the computer science discipline and graphics experts. This new introduction to computer graphics is perfect for any school that does not focus strictly on developing graduate students in the field. Unlike 'algorithms and techniques' texts, it offers a good introduction to graphics for any program with interdisciplinary links to the sciences or for any computational science program -- focusing on science as a unifying concept that students can use to express the graphics they are learning. With the use of an excellent graphics API such as OpenGL, students can bypass many of the details of the algorithms and create effective images early in the course. 532 pp. Deutsch. Seller Inventory # INF1000036662
Book Description Prentice Hall, 2006. Hardcover. Condition: New. Never used!. Seller Inventory # P110131452541
Book Description Hardcover. Condition: New. BRAND NEW US edition / [Hardcover] / FREE UPGRADE to FedEx, UPS or Priority Mail / receive your book within 1-4 business days! / [clean wrapped, well protected] [Authentic edition exactly the same as the Official Listing] [ships within 1 business day] / Free tracking number / Genuine US Bookstore! Get your book in perfect condition! We also ship international via FedEx, UPS, or USPS Express!. Seller Inventory # 410720180720003936
Book Description Lebanon, Indiana, U.S.A.: Prentice Hall, 2006. Hardcover. Condition: New. 1st Edition. Ship out 1-2 business day,Brand new,US edition, Free tracking number usually 2-4 biz days delivery to worldwide Same shipping fee with US, Canada,Europe country, Australia, item will ship out from either LA or Asia. Seller Inventory # ABE-10132562509
Book Description Prentice Hall. Hardcover. Condition: New. 0131452541 Brand new. Never used but bottom right corners a little bent from shipping. Seller Inventory # Z0131452541ZN
Book Description Prentice Hall, 2006. Condition: New. book. Seller Inventory # M0131452541
Book Description Prentice Hall, 2006. Condition: New. book. Seller Inventory # MB00DU7WMMO