C++ How to Program: Late Objects Version (7th Edition) (How to Program (Deitel))

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9780132165419: C++ How to Program: Late Objects Version (7th Edition) (How to Program (Deitel))

Late Objects Version: C++ How to Program, 7/e is ideal for Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.

 

This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.

 

The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context.

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From the Back Cover:

C++ Programming

More Comments Inside Back Cover
"Finally, an accurate and complete C++ book that everybody can understand. It will help you achieve a solid knowledge of C++ and of software engineering in general. A ‘must-have.’–José Antonio González Seco, Parliament of Andalusia, Spain
"As an instructor, I appreciate the thorough discussion of the C++ language, especially the comprehensive use of code examples and demonstrations of best coding practices. For my consulting work I use the Deitel books as my primary reference."–Dean Mathias, Utah State University

Since the 1990s, over a million students and professionals have learned programming and software development with Deitel® textbooks, professional books and multimedia publications. This Late Objects Version of C++ How to Program, 7/e provides clear and thorough coverage of C++ programming. It’s appropriate for one-semester procedural programming courses with little or no objects coverage, one semester courses that begin with procedural programming then proceed to object-oriented programming and possibly a selection of upper-level C++ topics, and second courses in intermediate-level

C++ How to Program, Late Objects Version, 7/e includes:

• Procedural programming from the start: The first eight chapters provide rich coverage of C++ fundamentals, including two full chapters on control statements.
• Objects and classes in the middle: The next chapters present object technology concepts, including classes, inheritance, polymorphism, operator overloading, templates and exception handling.
• Intermediate-level topics: The book includes substantial coverage of strings, files, streams, searching and sorting, data structures and the Standard Template Library. Additional chapters on game programming, an optional OOD ATM case study, the Boost C++ Libraries, the future of C++ and more, are available online.

Also by Paul & Harvey Deitel
C++ How to Program, 7/e
ISBN: 0-13-611726-0
Introduces classes and objects in Chapter 3, before control statements, functions and arrays. It’s suitable for those who prefer an early objects approach to C++ programming.

Contact the authors at: deitel@deitel.com
Register for the DEITEL® BUZZ ONLINE newsletter: www.deitel.com/newsletter/subscribe.html
For information on Deitel® onsite training delivered worldwide, visit www.deitel.com/training/
Follow us on Twitter® @deitel and Facebook® at www.deitel.com/deitelfan/



About the Author:

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.


Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.

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Book Description Pearson Education (US), United States, 2010. Mixed media product. Book Condition: New. United States ed of 7th revised ed. 226 x 175 mm. Language: English . Brand New Book. Late Objects Version: C++ How to Program, 7/e is ideal for Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers. The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context. Bookseller Inventory # AAS9780132165419

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Book Description Pearson Education (US), United States, 2010. Mixed media product. Book Condition: New. United States ed of 7th revised ed. 226 x 175 mm. Language: English . Brand New Book. Late Objects Version: C++ How to Program, 7/e is ideal for Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers. The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context. Bookseller Inventory # AAS9780132165419

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Book Description Prentice Hall, 2010. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Comments from the C++ How to Program, 6/e and 7/e Reviewers "Finally, an accurate and complete C++ book that everybody can understand. It will help you achieve a solid knowledge of C++ and of software engineering in general. A ''must-have.'' Jos Antonio Gonzlez Seco, Parliament of Andalusia, Spain "As an instructor, I appreciate the thorough discussion of the C++ language, especially the comprehensive use of code examples and demonstrations of best coding practices. For my consulting work I use the Deitel books as my primary reference." Dean Mathias, Utah State University "Chapter 12, Object-Oriented Programming: Inheritance, is so well done. It''s evident that the authors are diligent and focused on quality!" David Topham, Ohlone College "Just when you think you are focused on learning one topic, suddenly you discover you''ve learned more than you expected." Chad Willwerth, University of Washington, Tacoma "Accessible to beginners. The example-driven presentation is enriched by the optional UML case study that contextualizes the material in a software engineering project." Gavin Osborne, Saskatchewan Institute of Applied Science and Technology "The Deitel & Deitel How to Program Series provides a complete basis of fundamental instruction in all core aspects of C++. Comprehensive discussion and examples provide a solid grounding in the construction of C++ programs." Peter DePasquale, The College of New Jersey "Code examples are well presented and easy to read. . . Very impressive that so many resources are identified. . . and mostly free, too!" David Topham, Ohlone College "The Pointers chapter clearly explains a complex subject. The Simpletron exercises are simply brilliant. The Polymorphism chapter explains one of the hardest topics to understand in OOP in a clear manner. Great job! The writing is excellent, the examples are well developed and the exercises are interesting." Jos Antonio Gonzlez Seco, Parliament of Andalusia, Spain "Introducing the UML early on is a great idea." Raymond Stephenson, Microsoft "Good use of diagrams, especially of the activation call stack and recursive functions." Amar Raheja, California State Polytechnic University, Pomona "Terrific discussion of pointers-the best I have seen." Anne B. Horton, Lockheed Martin "Very good, thorough and detailed coverage of exceptions from an object-oriented point of view." Dean Mathias, Utah State University "I wish I''d had such a clear presentation of data structures when I was a student. Great coverage of polymorphism and how the compiler implements polymorphism ''under the hood.''" Ed James-Beckham, Borland "Replete with real-world case studies covering the full software development lifecycle. Code examples are extraordinary!" Terrell Hull, Logicalis Integration Solutions "Aimed at someone new to C++, this is a good introduction to the C++ Standard Template Library (STL) with clear descriptions, examples and plenty of useful tips. The example code is excellent: clean, well documented, with extensive descriptions of what the code is doing and why." Chris Cox, Adobe Systems "A nice introduction to searching and sorting, and Big-O." Robert Myers, Florida State University "Chapter 20, Data Structures, is very good. The examples are accessible to CS, IT, software engineering and business students." Thomas J. Borrelli, Rochester Institute of Technology "The best book on C++ programming for the serious student! Excellent introduction to the Standard Template Library (STL)." Richard Albright, Goldey-Beacom College "Ogre is a free world-class rendering engine that has been used in several commercial games. The Ogre chapter is a great introduction, providing well documented and easy to understand examples that will have you creating your own simple computer games in no time." Casey Borders (Creator of OgreAL), Sensis Corp. "The Boost/C++0x chapter will get you up and running quickly with the me. Bookseller Inventory # ABE_book_new_0132165414

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