A tutorial on self-similar fractals with a hands-on lesson for beginners in fractal geometry, complete with functional tools for more experienced users. The text describes how to use fractals to depict surfaces and whole scenes.
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Roger T. Stevens has written a series of books on graphics programming and fractal geometry, including Using PCX Graphics, R&D Books, 1996; Object-Oriented Graphics Programming in C++, Academic Press, 1994; Fractal Programming and Ray Tracing with C++, M&T Books, 1990; and Fractal Programming in C, M&T Books, 1989
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Destination, rates & speedsSeller: Grey Matter Books, Hadley, MA, U.S.A.
Paperback. Condition: Very Good. Text is unmarked; pages are bright, though the top edge of the pages is a little foxed. Binding is sturdy. Covers show some light wear. Includes the source code disk in a pocket at the back. 494pp. Seller Inventory # 063209
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Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-L-012-02482
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Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Produktart: Sonstiges. Seller Inventory # 41798594/2
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Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Produktart: Sonstiges. Seller Inventory # 41798594/202
Quantity: 1 available