Make the Most of IBM’s Breakthrough Cell Processor in Any Gaming, Graphics, or Scientific Application
IBM’s Cell processor delivers truly stunning computational power: enough to satisfy even the most demanding gamers and graphics developers. That’s why Sony chose the Cell to drive its breakthrough PlayStation 3 and why Cell processors are at the heart of today’s most powerful supercomputers. But many developers have struggled to create high-performance Cell applications: the practical, coherent information they need simply hasn’t existed.
Programming the Cell Processor solves that problem once and for all. Whether you’re a game developer, graphics programmer, or engineer, Matthew Scarpino shows you how to create applications that leverage all the Cell’s extraordinary power. Scarpino covers everything from the Cell’s advanced architecture to its powerful tools and libraries, presenting realistic code examples that help you gain an increasingly deep and intuitive understanding of Cell development.
Scarpino illuminates each of the Cell’s most important technical innovations, introduces the commands needed to access its power, and walks you through the entire development process, including compiling, linking, debugging, and simulating code. He also offers start-to-finish case studies for three especially important Cell applications: games, graphics, and scientific computing. The Cell platform offers unprecedented potential, and this book will help you make the most of it.
Foreword xv
Preface xvii
Chapter 1: Introducing the Cell Processor 1
Part I: The Software Development Tools 13
Chapter 2: The Cell Software Development Kit (SDK) 15
Chapter 3: Building Applications for the Cell Processor 35
Chapter 4: Debugging and Simulating Applications 53
Chapter 5: The Cell SDK Integrated Development Environment 83
Part II: The PowerPC Processor Element (PPE) 97
Chapter 6: Introducing the PowerPC Processor Unit (PPU) 99
Chapter 7: The SPE Runtime Management Library (libspe) 125
Chapter 8: SIMD Programming on the PPU, Part 1: Vector Libraries and Functions 153
Chapter 9: SIMD Programming on the PPU, Part 2: Methods and Algorit
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Matthew Scarpino lives in the San Francisco Bay area and develops software to interface embedded devices. He holds a masters in electrical engineering and has spent more than a decade in software development. His experience encompasses computing clusters, digital signal processors, microcontrollers, and field programmable gate arrays, but he loves programming the Cell processor most of all.
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