HTML: Complete coverage of the HTML 3.2 spec, major Netscape and Internet Explorer extensions, frames, cascading style sheets, dynamic/layered HTML via either extended style sheets or the LAYER and ILAYER elements.
Java: Java 1.1 and 1.0. Detailed coverage of the 1.1 event model. Exhaustive coverage of *every* AWT component. Basic syntax, OOP intro, threads, sockets, RMI, JDBC, serialization, inner classes, double buffering, etc. Hundreds of examples.
CGI Programming: The HTTP specification (request methods, request headers, response status line, response headers, cookies). The client side (HTML forms, sending GET and POST data from applets). The server side (CGI environment variables, writing CGI programs in Java, a CGI form parser and cookie value parser in java, the servlet API, CGI alternatives). An overview of public-key cryptography.
JavaScript: JavaScript 1.0, 1.1, and 1.2. Writing cross-platform scripts. Customizing pages. Manipulating layers. Validating CGI forms. Animating images. Handling events. Regular expressions. Complete quick reference to all of JavaScript 1.2.
The text presents over 200 HTML and JavaScript documents, and more than 250 Java classes, which are also available on the book's CD-ROM.
"synopsis" may belong to another edition of this title.
The first part of the book covers HTML 3.2, including the basic tags and more advanced topics such as frames and cascading style sheets. This section discusses Netscape and Microsoft extensions to HTML (such as using plug-ins for playing multimedia content and ActiveX controls). The tutorial to HTML is comparable to those in other books of this category and includes some of the author's tips for creating more portable HTML.
The next section covers the basics of Java from a programmer's standpoint, including the advantages of Java and how to access Java documentation and tools. The tutorial that follows stresses the built-in libraries in core Java, covering drawing images and other graphics capabilities. Event handling in Java Developer's Kit (JDK) 1.02 (probably unnecessary these days) and JDK 1.1 receive full treatment. The chapter on graphics double-buffering for smooth animation within Java programs is particularly useful, and the author's treatment of how to access the network capabilities of Java is perhaps unmatched. (Topics here include how to load URLs using Java's network classes and even how to create a simple HTTP server in Java.)
The third section of this text moves to CGI programming using Java on the server. The author introduces the basics of HTTP and describes how data are passed to CGI programs from the client. Though this section lacks a discussion of Perl (which is still the preferred language for CGI development), the treatment of CGI fundamentals and the basics of Java servlets is good. (Java servlets are an alternative--with some advantages--to Perl.)
The fourth and final section of the book returns to the client side once more, with a tutorial on JavaScript, the scripting language for Netscape browsers. Topics such as how to use cookies to store information on local machines and how to validate arguments for CGI forms help round out a successful tour of the technologies that developers need to program on the Web.
HTML 3.2. Full coverage of all the elements in the latest official HTML standard. Hypertext links, fonts, images, tables, client-side image maps, and more.
Major Netscape and Internet Explorer extensions. Forwarding pages, using custom colors and font faces, embedding audio, video, and ActiveX components. Knowing when extensions make your pages non-portable.
Frames. Dividing the screen into rectangular regions, each associated with a separate HTML document. Borderless frames. Floating frames. Targeting frame cells from hypertext links. Solving common frame problems.
Cascading Style Sheets. Level one style sheets for customizing fonts, colors, images, text formatting, indentation, lists, and more.
Layers. Using extended style sheets or the LAYER and ILAYER elements for dynamic, layered HTML.
Part II: Java
Java is a powerful general-purpose programming language that can be used to create stand-alone programs as well as ones that are embedded in Web pages. Java topics that are covered include:
Unique features of Java. What's different about Java? The truth about Java myths and hype.
Object-oriented programming in Java. Variables, methods, constructors, overloading, and interfaces. Modifiers in class declarations. Packages and the CLASSPATH.
Java syntax. Primitive types, operators, strings, vectors, arrays, input/output and the Math class.
Graphics. Applets. Applications. Drawing, color, font, and clipping area operations. Loading and drawing images.
Mouse and keyboard events. Processing events in Java 1.02. Handling them in Java 1.1. Event types, event listeners, and low-level event handlers. Inner classes.
Windows. Canvas, Panel, Applet, ScrollPane, Frame, Dialog, FileDialog, and Window. Component and Container. Lightweight components and containers in Java 1.1. Saving and loading windows using object serialization.
Layout Managers. FlowLayout, BorderLayout, GridLayout, CardLayout, and GridBagLayout. Positioning components by hand. Strategies for using layout managers effectively. Writing your own layout manager.
GUI Controls. Buttons, checkboxes, radio buttons, combo boxes, list boxes, textfields, text areas, labels, scrollbars, and popup menus. Creating slider and image button classes.
Threads. Threads in separate or existing objects. Synchronizing access to shared resources. Grouping threads. Multi-threaded graphics and double buffering.
Client-server programming. Clients and servers using sockets. The URL class. An HTTP client and server. Remote Method Invocation (RMI). Java DataBase Connectivity (JDBC).
Part III: CGI Programming
Web pages can be connected to databases and other programs on the server by means of the Common Gateway Interface (CGI). Part III covers the following CGI areas:
HTTP. Request types. Request headers. Response headers. Cookies. Public-key cryptography.
The client side. HTML forms and form elements. Using applets to talk to CGI programs. Sending via GET and POST. Bypassing the HTTP server and talking directly to programs from applets.
The server side. Reading GET and POST data. CGI environment variables. Manipulating cookies. Java classes to decode and parse CGI data. Server-side Java and the servlet API. CGI alternatives.
Part IV: JavaScript
JavaScript is a scripting language that can be embedded in Web pages and interpreted as the pages are loaded. The final part will cover the following topics in JavaScript:
JavaScript syntax. Fields, methods, functions, strings, objects, arrays, and regular expressions.
Customizing Web pages. Adapting to different browsers, JavaScript releases, and screen sizes.
Making pages dynamic. Animating images. Manipulating layers. Responding to user events.
Validating CGI forms. Checking form entries as they are changed. Checking data when form is submitted.
Handling cookies. Reading and setting values. The Cookie object.
Controlling frames. Sending results to specific frames. Preventing documents from being framed. Updating multiple frame cells. Giving frame cells the focus automatically.
Integrating Java and JavaScript. LiveConnect and the JSObject class.
JavaScript quick reference. Major classes i
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