Shipping:
US$ 4.00
Within U.S.A.
Seller: FirstClassBooks, Little Rock, AR, U.S.A.
Condition: Good. Used books cannot guarantee unused access codes or working CD's! Seller Inventory # FAY-216-671
Quantity: 1 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 38708066-n
Quantity: Over 20 available
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide. Seller Inventory # ABTA-295187
Quantity: 5 available
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 1024. Seller Inventory # 26376876951
Quantity: 2 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 38708066
Quantity: Over 20 available
Seller: Basi6 International, Irving, TX, U.S.A.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. Seller Inventory # ABEJUNE24-375950
Quantity: 2 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 1024. Seller Inventory # 369168456
Quantity: 2 available
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 1024. Seller Inventory # 18376876957
Quantity: 4 available
Seller: eCampus, Lexington, KY, U.S.A.
Condition: New. Seller Inventory # N:9780136619949:ONHAND
Quantity: 1 available
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Paperback. Condition: new. Paperback. Make Great Games with Unity. If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Samples Preview sample pages from Introduction to Game Design, Prototyping, and Development > Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780136619949
Quantity: 1 available