Based on Neal Goldstein's widely acclaimed Object-Oriented Design and C++ seminars at Apple Computer, Inc., Developing Object-Oriented Software for the Macintosh takes Macintosh software developers step by step through the object-oriented software development process. This is the first book to deal with the complete process of developing object-oriented software, from analysis through design and programming. Programmers, systems analysts, managers,and anyone concerned with Macintosh software development will benefit from the concepts and methodology of this practical, hands-on guide.
The book first covers the basics of creating object-oriented software, focusing on the essential concepts and principles. It then presents the author's acclaimed Solution Based Modeling methodology and notation for analysis, design, and programming in object-oriented development. Special attention is paid throughout to problems inherent in large-scale Macintosh development, and code examples are provided in C++ and Object Pascal.
You will also learn how to:
Design efficient, maintainable object-oriented programs
Design for portablility to other computers
Communicate object-oriented designs effectively to both programmers and non-programmers.
Control projects from initial requirements through the development process.
Developing Object-Oriented software for the Macintosh is essential reading for all Macintosh software professionals.
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Book Description Addison-Wesley (C), 1991. Paperback. Book Condition: New. Bookseller Inventory # DADAX0201570653
Book Description Addison-Wesley, 1991. Paperback. Book Condition: New. book. Bookseller Inventory # M0201570653
Book Description Addison-Wesley (C), 1991. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P110201570653