Win32 System Programming: A Windows 2000 Application Developer's Guide (2nd Edition)

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9780201703108: Win32 System Programming: A Windows 2000 Application Developer's Guide (2nd Edition)

If you are new to the Win32 API, but have programmed for other high-end operating systems such as UNIX or VMS, then Win32 System Programming is the book for you. HIGHLY RECOMMENDED. --Christopher L.T. Brown, Windows 2000 Magazine A practical guide to the central features and functions of the Win32 API, Win32 System Programming, Second Edition, will get you up and running with Windows NT and Windows 2000. Unlike most Windows programming resources, this book focuses exclusively on the core system services--file system, memory, processes, communication, and security--rather than on the more commonly featured graphical user interface functions. Especially geared for those already familiar with UNIX or other high-end operating systems, Win32 System Programming, Second Edition, helps you to build on your knowledge base to learn Win32 features quickly and easily. This new edition has been updated and enhanced with new coverage of network programming, servers, NT services, thread performance, and synchronization. It also offers a preview of Win64, the new 64-bit API for Windows 2000. Beginning with an examination of the features required in a single-process application, the text graduall

"synopsis" may belong to another edition of this title.

From the Inside Flap:

This book shows how to use the Win32 Application Programming Interface (API) and the emerging Win64 API, concentrating on the core system services, including the file system, process and thread management, interprocess communication, network programming, and synchronization. User interfaces, internals, and I/O drivers, although important and interesting topics, are beyond the scope of this book. The examples concentrate on scenarios that are likely to arise in practice, and in many cases the examples can be used as bases for real applications.

The Win32 API is supported by Microsoft's family of 32-bit operating systems:

Windows 2000, Windows NT, Windows 98, Windows 95, and Windows CE. Win64, to

be supported as a 64-bit interface on Windows 2000, is very similar, and migration

issues are discussed as required. There is no doubt that Win32, along with Win64,

is an important factor for application developers, in many cases replacing UNIX

as the preferred API for application programs targeted at desktop and server

systems. Many observers predict that Win32 will become the dominant programming

interface, although it appears that UNIX and Win32 will continue to coexist

and that each will find its own niche.

Regardless of the outcome of the operating system wars, many experienced programmers

will want to learn the Win32 API quickly, and this book is designed to help

them do so.

The first objectives are to explain what Win32 is, show how to use it in realistic

situations, and do so as quickly as possible without burdening the reader with

unnecessary detail. This book is, therefore, not comprehensive, but it explains

the central features of the most important functions and shows how to use them

in realistic programming situations. Equipped with this knowledge, the reader

will be able to use the comprehensive Microsoft reference documentation to explore

details, advanced options, and the more obscure functions as requirements or

interests dictate. I have found the Win32 API easy to learn using this approach,

and I have greatly enjoyed developing Win32 programs, despite occasional frustration.

This enthusiasm will show through at times, as it should. This does not mean

that I feel that Win32 is necessarily better than other operating system APIs,

but it certainly has many attractive features. Many Win32 books assume that the user is familiar only with 16-bit Windows 3.1 programming. These books spend a great deal of time explaining how processes, virtual memory, interprocess communication, and preemptive scheduling work without showing how to use them in realistic situations. A programmer experienced in UNIX, VAX VMS, IBM MVS, or another high-end operating system--that is, nearly anything other than the long-obsolete Windows 3.1 Win16 API--will be familiar with these concepts and will be impatient to find out how they are implemented in Win32. Most Win32 books also spend a great deal of space on user interface programming. This book avoids the user interface, beyond discussing simple character-based console I/O, in the interest of concentrating on the important core features.

This book takes the point of view that Win32 is just an operating system (OS)

API, providing a well understood set of features. Many programmers, regardless

of experience level, need to learn Win32 and the Windows operating systems quickly,

and an understanding of Win32 is invaluable in discussing subjects such as Microsoft's

Component Object Model (COM). The Windows systems, when compared with other

systems, have good, bad, and average features and quality. The purpose of this

book is to show how to use those features efficiently and in realistic situations

to develop useful, high-quality, and high-performance applications.

 

Audience

Anyone who has experience programming in UNIX or another operating system, even Windows 3.1, and who wants to learn about Win32 quickly. Programmers and software engineers who must port existing applications, often in UNIX, to Win32 for operation under Windows 2000 or any of the other Windows platforms. This book contains many comparisons among Win32, UNIX, and standard C library functions and programming models. All common UNIX functionality, including process management, synchronization, file systems, and interprocess communication, is covered in Win32 terms. Programmers who are developing servers or other systems or components in which management of resources such as processes and threads is of primary importance and in which the user interface is of secondary importance. Programmers using COM or DCOM will find much of the information here helpful in understanding COM's DLL usage, thread models, interfaces, and synchronization. Readers starting new projects who are not constrained by the need to port existing code. Many aspects of program design and implementation are covered, and Win32 functions are used to create useful applications and to solve common programming problems. Computer science students at the upperclass undergraduate or beginning graduate level in courses covering systems programming or application development. This book will also be useful to those who are learning multithreaded programming or need to build networked applications. This book would be a useful complementary text to a book such as W. Richard Stevens' Advanced Programming in the UNIX Environment (see the Bibliography) so that students could compare Win32 and UNIX. Students in operating systems courses will find this book to be a useful supplement as it illustrates how a commercially important operating system provides essential OS functionality.

The only other assumption, implicit in all the others, is a knowledge of C

programming.

 

Organization
Chapters are organized topically so that the features required in even a single-threaded

application are covered first, followed by process and thread management features,

and finally network programming in a multithreaded environment. This organization

allows the reader to advance logically from file systems to security, memory

management, and file mapping, and then to processes, threads, and synchronization,

followed by interprocess and network communication. This organization also allows

the examples to evolve in a natural way, much as a developer might create a

simple prototype and then add additional capability. The advanced features,

such as asynchronous I/O, appear last.

Within each chapter, after introducing the functionality area, such as process

management or memory-mapped files, we discuss important Win32 functions and

their relationships in detail. Illustrative examples follow. Within the text,

only essential parts of programs are listed; complete programs and the required

include files, utility functions, and the like are in an appendix or on the

disc provided with the book. Throughout, we identify those features supported

only by Windows 2000 and NT, because Windows 98, 95, and CE do not implement

many advanced features. Each chapter suggests related additional reading and

gives some exercises. Many exercises address interesting and important issues

that did not fit within the normal text, and others allow the reader to explore

advanced or specialized topics.

Chapter 1 is a high-level introduction to the Windows OS family and Win32.

A simple example program shows the basic elements of Win32 programming style

and lays the foundation for more advanced Win32 features. Win64 and migration

issues are introduced in Chapter 1, described extensively in Chapter 16, and

included throughout the book as required.

Chapters 2 and 3 deal with file systems, console I/O, file locking, and directory

management. Unicode, the extended character set used by Windows 2000/NT, is

also introduced in Chapter 2. Examples include sequential and direct file processing

and a directory traversal program. Chapter 3 ends with a discussion of registry

management programming, which is similar in many ways to file and directory

management.

Chapter 4 introduces Win32's Structured Exception Handling (SEH) capability,

which will be used extensively throughout the book. Many books defer SEH to

later chapters, but by introducing it early we will be able to use SEH throughout

and thus simplify some programming tasks and improve quality.

Chapter 5 explains Windows NT object security, showing, in an example, how to emulate UNIX-style file permissions. Security upgrades can then be applied to the examples as appropriate. Although security is used in the later chapters, feel free to skip this chapter if you are not interested in this topic.

Chapter 6 treats Win32 memory management and shows how to use memory-mapped

files both to simplify programming and for performance. This chapter also covers

dynamic link libraries (DLLs).

Chapter 7 introduces Win32 processes, process management, and simple process

synchronization. Chapter 8 then describes thread management in similar terms.

Examples in each chapter show the many benefits, including program simplicity

and performance, of threads and processes.

Chapters 9 and 10 provide an extended, in-depth treatment of Win32 thread synchronization,

one of Win32's strong features. Synchronization is a complex topic, and these

two chapters use extended examples and well understood models to help you obtain

the programming and performance benefits of threads while avoiding many of the

pitfalls. Chapters 11 and 12 are concerned with interprocess and interthread communication and networking. Chapter 11 concentrates on the features that are properly part of Win32--namely, pipes, named pipes, and mailslots. Chapter 12 treats Windows Sockets, which allow interoperability with non-Windows systems using industry-standard protocols, primarily TCP/IP. Windows Sockets, while not strictly part of Win32, provide for network and Internet communication and interoperability, and the subject matter is consistent with the rest of the book. A multithreaded client/server system illustrates how to use interprocess communication along with threads.

Chapter 13 describes how Windows 2000 and Windows NT provide "NT services"

that allow you to manage background servers, such as the ones created in Chapters

11 and 12. Some small programming changes will turn the servers into NT services.

Chapter 14 shows how to use overlapped I/O with events and completion routines. For file systems, this feature applies only to Windows 2000 and NT, and you can achieve much the same thing with threads. The closely related I/O completion ports are, however, necessary for scalable multithreaded servers, so this feature is illustrated with the servers created in Chapters 11, 12, and 13. Waitable timers are described, because they require concepts first introduced in Chapter 14.

Chapter 15 concludes with a survey of two specialized topics: Remote Procedure Calls (RPCs) and Microsoft's COM object model, which integrates many of the concepts in the book. Remote procedures and COM objects frequently use the features described throughout this book. Simple examples are included, and this chapter illustrates that readers now have the necessary information to learn other Win32 topics beyond the core system services.

Chapter 16 describes the Win64 programming issues and how to plan for application

migration and portability.

There are three appendices. Appendix A describes the programs on the disc and

how to use them. Appendix B contains several tables that compare Win32 functions

with their counterparts in UNIX and the Standard C library. Appendix C compares

the performance of alternative implementations of some of the examples in the

text so that you can gauge the trade-offs between Win32 features, both basic

and advanced, and the C library.

 

Notes on the Second Edition
The Second Edition includes extensive new material along with significant updating

and reorganization. Objectives of the Second Edition include:

Cover Windows 2000 and Win64 migration. Provide increased coverage of threads and synchronization. Chapter 10 is new, as are the examples in Chapter 9. Add coverage of sockets and remote procedure calls (Chapters 12 and 15) and NT services (Chapter 13), thereby dealing with issues that are important when developing services and servers, particularly for Windows 2000. Describe the performance implications of threads and synchronization in more depth (Chapters 9 and 10). Incorporate reader and student feedback to fix defects, improve explanations, improve the organization, and address numerous small details.

 

UNIX and C Library Notes

and Tables
Within the text at appropriate points, we contrast Win32 style and functionality

with the comparable UNIX (and LINUX) and ANSI Standard C library features. Tables

listing the comparable functions are presented in Appendix B. This information

is included because many readers are familiar with UNIX and are interested in

the comparisons between the two systems. Readers without a UNIX background should

feel free to skip these paragraphs. Such discussions are indented, in a smaller

font.

 

Examples
The examples are designed to do the following:

Illustrate common, representative, and useful applications of the Win32 functions. Correspond to real programming situations encountered in program development, consulting, and teaching. Some of my clients and course participants have used the code examples as the bases for their own systems. During my consulting activities, I frequently encounter code that is similar to that used in the examples, and on several occasions I have seen code taken directly from the First Edition. (Feel free to do so yourself, and an acknowledgment in your documentation would be greatly appreciated.) Frequently, this code occurs as part of COM or C++ objects. The examples are "real-world" examples and solve "real-world" problems. Emphasize how the functions actually behave and interact, which is not always as you might first expect after reading the documentation. Throughout this book, the text and the examples concentrate on interactions between functions rather than the functions themselves. Grow and expand, adding new capability to a previous solution in an easy and natural manner and exploring alternative implementation techniques.

In the earlier chapters, many examples implement UNIX commands, such as

ls, touch, chmod, and sort, showing the Win32 functions in a familiar context

while creating a useful set of utilities. Different implementations of the

same command will also give us an easy way to compare performance benefits

available with advanced Win32 features. Appendix C contains the results...

About the Author:

Johnson M. Hart is a software trainer and consultant specializing in Windows, L inux, and UNIX application development, enhancement, and maintenance. John develops and delivers professional training courses and seminars to clients worldwide, and he is the author of numerous technical articles.



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Book Description Pearson Education (US), United States, 2000. Mixed media product. Book Condition: New. 2nd edition. Language: English . Brand New Book. Win32 System Programming, Second Edition focuses exclusively on non-GUI Windows system programming, helping experienced system programmers make the most of Win32 fast -- whether they re migrating UNIX applications, building new server-side software, or addressing other difficult technical challenges. This new edition is fully updated to reflect Windows 2000, with valuable new coverage of network programming, threading, synchronization, the forthcoming Win64 migration, and other issues critical to high-end enterprise development. Each chapter ends with a detailed example that shows how its techniques are used in real-world systems, as well as hands-on exercises. Expert system programmer Johnson Hart assumes developers are familiar with generic concepts by now, and focuses instead on the specific issues they will face in maximizing the performance and reliability of their high-end Win32 server and system applications. For all developers who need to develop reliable, high-performance Win32 applications fast -- especially those familiar with UNIX, VMS, MVS, or other high-end operating systems. Previous Edition 0-201-63465-1. Bookseller Inventory # AAS9780201703108

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