Beginning text incorporates application programs into each chapter so that students can quickly begin to create 3D graphics.
"synopsis" may belong to another edition of this title.
Ed Angel's Interactive Computer Graphics, Second Edition is now accompanied by his new OpenGL: A Primer at no extra cost. This concise OpenGL: A Primer provides an introduction to OpenGL version 1.2 Interactive Computer Graphics, 2/e features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets readers writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, and the C programming language (which, like OpenGL, is not object-oriented), allowing readers to be aware of what is happening at the lowest levels of computer-graphics programming. OpenGL: A Primer presents the commands, provides examples, and discusses common beginners' pitfalls when talking about: two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; as well as some advanced features. It presents a non-mathematical treatment of OpenGL, with an approach that gets students using OpenGL quickly by focusing on the Rhow to. This package is ideal for programmers looking for a hands-on introduction to computer-graphics programming and/or OpenGL that allows them to start writing 3D graphics programs early on. Both books are also appropriate for use as references.
"About this title" may belong to another edition of this title.
Seller: Book Alley, Pasadena, CA, U.S.A.
Hardcover. Condition: New. Complete. Still in the publisher's shrinkwrap. Pasadena's finest new and used bookstore since 1992. Seller Inventory # mon0000465556
Quantity: 1 available