Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:
* A unique UDK (Unreal Development Kit) Tutorial game level in which you can learn and experiment together with over fifty exercises to help embed your knowledge * Twenty tutorial videos to support your development * A library of hundreds of sound effect files to get you started * Regularly updated links to articles and further resources to keep you at the cutting edge
"synopsis" may belong to another edition of this title.
Better use of audio makes for a better game. Whether you're a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website.
The Game Audio Tutorial provides you with a unique tutorial game level built with the Unreal® Development Kit, available only at www.thegameaudio.com. Each section of the text links to an area of the game level, which allows you to experience the principles in action before you applying them yourself with more than fifty practical exercises.
The Game Audio Tutorial website (www.thegameaudiotutorial.com) also offers:
Richard Stevens is a leading advocate for game audio education. He is Chair of the Game Audio Education Working Group of the IASIG (Interactive Audio Special Interest Group), Leads the Masters in Sound and Music for Interactive Games program at Leeds Metropolitan University, and promotes the games audio education through international conference talks, panels, and workshops.
Dave Rayhould is Senior Lecturer at Leeds Metropolitan University where he teaches games audio, sound design, and synthesis. Apart from writing books and presenting at international conferences, his chief preoccupation involves sneaking course titles with amusing acronyms through the university's lahvrinthine approval system.
"About this title" may belong to another edition of this title.
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