Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory

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9780240825151: Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory

Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program.

Readers are expected to have some knowledge of C++, and high school math.

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From the Back Cover:

Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. From the companion website (www.willpirkle.com), you can download the accompanying RackAFX(TM) plug-in development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos.

Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins and quickly move on to plug-in implementation, gaining knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You'll then be ready to design and implement your own unique plug-ins.

With this book, you'll:

  • Learn to build audio effect plug-ins in a widely used, implementable programming language-C++
  • Get fully worked-out code for all the examples used and free development software for download from the companion website
  • See these tools in action with video tutorials for the software and examples of student plug-ins complete with theory and code

Level: Readers are expected to have some knowledge of C++ and math at a high school level.

Will Pirkle is an assistant professor of music engineering technology at the University of Miami Frost School of Music. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he's worked and consulted for Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, National Semiconductor Corporation, and others. A studio owner and avid guitarist, Mr. Pirkle continues to seek projects that combine all his skills.

About the Author:

Will Pirkle is an Assistant Professor of Music Engineering Technology at the University of Miami Frost School of Music, where he teaches C++ audio programming, signal processing, audio synthesis, recording studio workshops, and mobile app programming. In addition to his nine years of teaching, Mr. Pirkle has twenty years of experience in the audio industry, during which he worked and consulted for companies including Korg Research and Development, SiriusXM Radio, Diamond Multimedia, Gibson Musical Instruments, and National Semiconductor Corporation. An avid guitarist and studio owner, Mr. Pirkle continues to seek projects that combine all his skills.

"About this title" may belong to another edition of this title.

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Book Description Taylor Francis Ltd, United Kingdom, 2012. Paperback. Book Condition: New. Language: English . Brand New Book. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math. Bookseller Inventory # AA69780240825151

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Book Description Taylor Francis Ltd, United Kingdom, 2012. Paperback. Book Condition: New. Language: English . Brand New Book. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++ gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math. Bookseller Inventory # AA69780240825151

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