Turtle Geometry: The Computer as a Medium for Exploring - Hardcover

Abelson, Harold

  • 4.19 out of 5 stars
    43 ratings by Goodreads
 
9780262010634: Turtle Geometry: The Computer as a Medium for Exploring

Synopsis

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen.

The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

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About the Author

Hal Abelson is Class of 1922 Professor of Computer Science and Engineering at Massachusetts Institute of Technology and a fellow of the IEEE. He is a founding director of Creative Commons, Public Knowledge, and the Free Software Foundation. Additionally, he serves as co-chair for the MIT Council on Educational Technology.

Review

A college-level math text for serious mathematicians and fans of recreational mathematics. This book proves that turtle graphics is not just kid stuff.

(Popular Computing)

Reading this book with the help of a good graphics computer system, you are sure to discover new and interesting math... an excellent textbook or self-study guide.

(W. Lloyd Milligan Byte)

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Other Popular Editions of the Same Title

9780262510370: Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence)

Featured Edition

ISBN 10:  0262510375 ISBN 13:  9780262510370
Publisher: The MIT Press, 1986
Softcover