A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.
Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data―an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
"synopsis" may belong to another edition of this title.
Andy Farnell has a degree in Computer Science and Electronic Engineering from University College London and now specializes in digital audio signal processing. He has worked as a sound effects programmer for BBC radio and television and as a programmer on server-side applications for product search and data storage.
A monumental work. This surely has the potential of becoming the sound designer's bible!
―Kees van den Doel, Scientific Computing Laboratory, University of British ColumbiaAn excellent, practical introduction to sound synthesis methods. The most useful resource on Pure Data that I've come across. Essential reading for anyone wanting to learn how to create sounds.
―Karen Collins, Canada Research Chair in Interactive Audio, University of WaterlooAndy Farnell's Designing Sound is a fantastic and incredibly inspiring book. With hundreds of fully working sound models, this 'living document' helps students to learn with both their eyes and their ears, and to explore what they are learning on their own computer. Perfectly balanced between theory and practice, the book will help students and professionals alike to develop and refine the skills and understanding that they require to synthesize the worlds of sounds around them and the sounds in the imagined worlds of advertising, TV, film, computer games, and their own original audio art. A great textbook, a great workbook, a great way to actually learn how to design sounds―I can't wait to use Designing Sound in my classes.
―Richard Boulanger, Professor of Electronic Production and Design, Berklee College of MusicPutting the creativity of every single sonic nuance in the hands of the sound designer―and the listener―is the gift that Farnell brings through his book Designing Sound. What an empowering experience!
―David Sonnenschein, Director, Musician, and Author of Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema"About this title" may belong to another edition of this title.
US$ 7.46 shipping from United Kingdom to U.S.A.
Destination, rates & speedsSeller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Hardback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR007270425
Quantity: 1 available
Seller: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_410016426
Quantity: 1 available
Seller: HPB-Red, Dallas, TX, U.S.A.
Hardcover. Condition: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_416819112
Quantity: 1 available
Seller: Core Booksellers, Moraine, OH, U.S.A.
Condition: Used - Good. Item shows moderate signs of use. Cover may have light wear, minor creases, or small marks. Pages are clean and unmarked with no writing or highlighting. Binding remains intact. May not include dust jacket or supplemental materials. Ships quickly with care. Seller Inventory # QT-1QGS-UHLJ
Quantity: 1 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 9093756-n
Quantity: 4 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # H9-9780262014410
Quantity: 7 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 9093756
Quantity: 4 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # H8-9780262014410
Quantity: 7 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 690. Seller Inventory # 8203029
Quantity: 3 available
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Hardcover. Condition: new. Hardcover. A practitioner's guide to the basic principles of creating sound effects using easily accessed free software.Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data-an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projectsA practitioner's guide to the basic principles of creating sound effects using easily accessed free software.Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data-an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780262014410
Quantity: 1 available