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Supercade: A Visual History of the Videogame Age 1971-1984 - Hardcover

 
9780262024921: Supercade: A Visual History of the Videogame Age 1971-1984
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Finalist in the category of Popular Culture in the Independent Publisher Book Awards 2002 (The Ippy Awards) presented by Independent Publisher Magazine.

It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...

From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.

Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

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From the Back Cover:
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world...

From Pong to Pac-Man, Asteroids to Zaxxon--more than 50 million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.

From the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.

Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.

Supercade includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

About the Author:
Van Burnham is a Contributing Editor at Wired magazine and a member of the Video Arcade Preservation Society.

"About this title" may belong to another edition of this title.

  • PublisherMit Pr
  • Publication date2001
  • ISBN 10 0262024926
  • ISBN 13 9780262024921
  • BindingHardcover
  • Edition number1
  • Number of pages448
  • Rating

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9780262524209: Supercade: A Visual History of the Videogame Age 1971-1984

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ISBN 10:  0262524201 ISBN 13:  9780262524209
Publisher: The MIT Press, 2003
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