A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry.
In Moving Innovation, Tom Sito―himself an animator and industry insider for more than thirty years―describes the evolution of CG. His story features a memorable cast of characters―math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
"synopsis" may belong to another edition of this title.
I can't think of a better guide to the vast history of computer animation than Tom Sito. He witnessed much of this story first-hand, then set about researching the rest with clear-eyed interest and unbridled curiosity. He has done a great service for anyone interested in this still-evolving medium―and for posterity.
―Leonard Maltin, film historian, author of Of Mice and Magic: A History of American Animated Cartoons (2013-01-01)Moving Innovation is the most complete, organized, and readable account of the formation of the CG industry I have seen. As an educator, I can easily see this text assigned as required reading for animation and film students. Tom Sito's writing is very conversational and straightforward, and this book will be of great interest to anyone in or studying the field of CG.
―Peter Weishar, Dean of Entertainment Arts, Savannah College of Art and DesignMoving Innovation helps us to discover the history of computer animation, from pioneers of experimental animation to inventors, artists, animators, engineers, and technicians who revolutionized the cinema. With his passion, enthusiasm, and encyclopedic knowledge, Tom Sito makes this exciting journey essential to our understanding of this technical and artistic revolution.
―Pierre Lambert, historian of animation"About this title" may belong to another edition of this title.
Shipping:
US$ 4.00
Within U.S.A.
Book Description Paperback. Condition: new. New. Fast Shipping and good customer service. Seller Inventory # Holz_New_0262528401
Book Description Condition: new. Seller Inventory # newMercantile_0262528401
Book Description Soft Cover. Condition: new. This item is printed on demand. Seller Inventory # 9780262528405
Book Description Condition: New. Buy with confidence! Book is in new, never-used condition. Seller Inventory # bk0262528401xvz189zvxnew
Book Description Condition: New. New! This book is in the same immaculate condition as when it was published. Seller Inventory # 353-0262528401-new
Book Description Condition: new. Seller Inventory # FrontCover0262528401
Book Description Condition: New. In. Seller Inventory # ria9780262528405_new
Book Description Condition: New. Seller Inventory # 23749597-n
Book Description Paperback. Condition: new. New Copy. Customer Service Guaranteed. Seller Inventory # think0262528401
Book Description Paperback or Softback. Condition: New. Moving Innovation: A History of Computer Animation 1.8. Book. Seller Inventory # BBS-9780262528405