Using Improv to Create Memorable Moments in MinistryThe Skit Guys bring you more than 200 skits to use in your youth group. Indexed by topic and Scripture reference, you can illustrate just about any lesson you want. Plus, each skit is ready to go and will allow all your students to participate in the teaching, whether or not they can act. They’ll laugh, they might cry, and in the end, they’ll learn something important.
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The Skit Guys are Eddie James and Tommy Woodard, two high school friends who love to communicate God’s Word in dynamic and captivating ways through the use of drama, teaching, and comedy. They have been involved in various ministries and impacting lives for more than twenty years. The duo has written numerous dramas, plays, and humorous skits that cover a wide variety of topics. They’re the authors of Skits That Teach, Instant Skits, and TV Shows That Teach, along with their own Skit Guys resources. Eddie James has also coauthored he Videos That Teach series, with Doug Fields.
Using Improv to Create Memorable Moments in Ministry
The Skit Guys bring you more than 200 skits to use in your youth group. Indexed by topic and Scripture reference, you can illustrate just about any lesson you want. Plus, each skit is ready to go and will allow all your students to participate in the teaching, whether or not they can act. They'll laugh, they might cry, and in the end, they'll learn something important.
Instant Skits: Using Improv to Create Memorable Moments in MinistryThe following games will help expand your drama team's ability tothink on the move. As your actors become more profi cient at theseexercises, they will also develop the essentials your team needs to beable to put together and perform on-the-spot skits.20 INSTANT SKITSThis fast-paced game is a great way to get your team interested in improv.The main idea behind this game is to see who can come up with the mostcreative uses for the props; therefore, you'll need to have a good selectionof props. Try to have some normal, everyday items, as well as some objectsthat may be more diffi cult to identify. You can use the list in section 7.6 toget you started.Select two or more players to get onstage. Divide the players into twoteams. All props should be placed in a box at center stage. At your signal, aplayer from team one pulls out a prop and has 10 seconds to come up withany application for the item other than the object's intended use. Oncefi nished, the fi rst player hands the prop to a player from team two, whomust immediately come up with a different use. When fi nished, the playerfrom team two will then pass the prop to a different player from team one,who must do the same.This continues back and forth like a Ping-Pong game until someonecan't come up with a new idea. Whichever team can't come up with a newidea drops the prop, and the other team gets a point. Hand a new prop tothe last successful player and continue in the same direction. This gamecan be a lot of fun and even more intense if you have a good buzzer to gooff at the end of 10 seconds each time.Caution: This game could potentially yield some inappropriateinnuendos if you're not careful. We want to encourage you to stronglyemphasize the importance of appropriateness to your game players. Youmay even want to deduct points if teams are overtly inappropriate.PROP ME UP, HEREIn this game, the director has made two sets of index cards. One deck describesoccupations, and the other deck describes different feelings. Oneby one, actors pick one card from each deck and then proceed to presenta character combining the suggestions from the two cards. The audiencethen guesses what the two cards held. You can fi nd a list of occupations insection 7.3 and feelings in 7.5 to get you started.THE BALL KNOWS ALLHave your group sit in a circle with any type of round ball. The directorgives life to the ball as the group passes the ball around the circle. For example,the director may say the ball is 'heavy,' and the group acts as if theycan hardly lift it. The players can talk to or about the ball; however, theymay not use the same words the director used to give life to the ball. Thiscan also be a great game for involving audience members---have them tryto guess what the 'life of the ball' is.Here are some ideas to get you started:* Fire* Light* Bright* Feels like needles* Knows what you're thinking* Thinks you're cute* Thinks you're funny* Freezing* Thinks you think you know allabout the ball's horrible past* Feels like thunder* Heavy* Funny* Knows what you did last summer* Wet* Slimy* Smells like poo* Allows you to see the future* Feels like Jell-O* Feels like a warm blanket* Prickly* Feels like razor blades* Light as a feather* Stiff as a board* Looks like your favorite dessert* Makes you have allergies* Sticks to your hands* Filled with helium* Splashes on you when youcatch it* Causes you to shout yourfeelings* Causes you to laugh* Causes you to cry* Causes you to stop breathinguntil you get rid of it* Causes you to freeze everythingexcept your arms* Fluffy like cotton balls* Causes you to start singingyour favorite songs
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