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OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition) - Softcover

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9780321173836: OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.4 (4th Edition)

Synopsis

OpenGL is a powerful software interface used to produce high-quality comptuer graphics. The OpenGL Reference Manual, referred to commonly by programmers as "The Blue Book", provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, mutli-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as "shaders") will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, an industry consortium responsible for guiding the evolution of OpenGL, and written by one of the most influential developers in the field. Any developer incorporating graphics into his or her programs will want a copy of this authoritative guide.

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From the Back Cover

The Official Reference Document to OpenGL, Version 1.4

OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL® Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4.

It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3).

A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:

  • A description of the command's parameters
  • The command's effect on rendering and how OpenGL's state is modified
  • Examples
  • References to related functions
  • Errors generated by each function

This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions.

The OpenGL Technical Library provides tutorial and reference books for OpenGL.

The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

About the Author

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.

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  • PublisherAddison-Wesley Professional
  • Publication date2004
  • ISBN 10 032117383X
  • ISBN 13 9780321173836
  • BindingPaperback
  • LanguageEnglish
  • Edition number4
  • Number of pages784
  • Rating
    • 3.68 out of 5 stars
      133 ratings by Goodreads

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