Cocoa Programming for Mac OS X - Softcover

Hillegass, Aaron

  • 3.97 out of 5 stars
    574 ratings by Goodreads
 
9780321213143: Cocoa Programming for Mac OS X

Synopsis

Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, controls, helper objects, archiving, Nib files and NSWindowController, and creating interface builder palettes.

"synopsis" may belong to another edition of this title.

About the Author

Aaron Hillegass, who worked at NeXT and Apple, now teaches popular Cocoa programming classes at Big Nerd Ranch. At NeXT, he wrote the first course on OpenStep, the predecessor to today's Cocoa tools.This book is based on the Big Nerd Ranch course and is influenced by more than a decade of work with OpenStep and Cocoa.



From the Back Cover

The highly acclaimed introduction to Cocoa—recommended most by experienced Mac OS X developers—now updated and expanded.

Here's what critics said about the first edition:

"I love this book. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa."
—Dave Mark, Editor, MacTech Magazine

"Make sure this is the first one you pick up. It's the best book for a beginning Cocoa programmer."
—From the review on HyperJeff.net

"Reading this book is the absolute best way to learn how to harness the power of this amazing technology.Cocoa(R) Programming for Mac(R) OS X, Second Edition, will give you a complete understanding of how to use Xcode, Interface Builder, and the Cocoa frameworks to write full-featured applications for the Mac.

Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.

Updated for Xcode and Mac OS X 10.3, new chapters in this second edition include coverage of OpenGL, AppleScriptability, the undo manager, creating frameworks, and a brief introduction to using GNUstep on Linux.



"About this title" may belong to another edition of this title.