GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation by Addison Wesley,2005, Hardcover
"synopsis" may belong to another edition of this title.
Matt Pharr is a software engineer at NVIDIA. Matt is also the coauthor of the book Physically Based Rendering: From Theory to Implementation (Morgan Kaufmann, 2004).
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
"About this title" may belong to another edition of this title.
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