The Unity Engine Tutorial for Any Game Creator
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.
With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.
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Matthew Johnson is a principal 3D artist at Firebrand Games in Merritt Island, Florida. He graduated with a BFA from the International Academy of Design, where he trained in computer animation before going on to study animation at Animation Mentor.
Matthew has been in game development for the past seven years working on more than a dozen AAA racing games, such as NASCAR, Hot Wheels, and the Need for Speed series. He has helped publish titles on almost every platform, including PC, Wii U, iOS, Android, and Steam.
In his spare time Matthew enjoys spending time with his wife and two kids and, when he finds time, pursuing his love for photography.
James A. Henley is an experienced game developer who has worked on several major titles and franchises, including Mass Effect, Dragon Age, Star Wars, and Skylanders, over the past decade. He originally entered the industry via the Neverwinter Nights modding community, where he was able to indulge his desires to craft content, tell stories, and write code all at the same time. He turned that love into a job opportunity at BioWare, where he spent three years with the Edmonton studio and five more with the Austin studio in a variety of design roles before briefly working for Activision.
Currently, James is working as an independent developer on [TITLE REDACTED] and is actively live streaming to share his love of games and game design in an interactive fashion. He may or may not also be a mad scientist. Analysis has proven inconclusive.
"About this title" may belong to another edition of this title.
Book Description Book Condition: New. Bookseller Inventory # 20001440-n
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Book Description Pearson Education (US). Book Condition: New. Num Pages: 384 pages, illustrations. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 180 x 230 x 19. Weight in Grams: 612. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780321957726
Book Description Pearson Education (US), 2014. Book Condition: New. Num Pages: 384 pages, illustrations. BIC Classification: UMKC. Category: (P) Professional & Vocational. Dimension: 180 x 230 x 19. Weight in Grams: 612. . 2014. 1st Edition. Paperback. . . . . . Bookseller Inventory # V9780321957726
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Book Description Paperback. Book Condition: New. 1. Paperback. The Unity Engine Tutorial for Any Game Creator ' Unity is now the world's #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, yo.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 384 pages. 0.600. Bookseller Inventory # 9780321957726