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Rebel Thunder (Mage Knight, Bk. 1) - Softcover

 
9780345459688: Rebel Thunder (Mage Knight, Bk. 1)
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Inspired by the award-winning game, here is a spellbinding tale of intrigue, mystery, and betrayal among warlords, mages, and revolutionaries that sweeps from battlefield to throne room. . . .

MAGE KNIGHT: REBEL THUNDER

Atlantis—a floating city five hundred feet in the air—is suspended by the force of the magical Magestone. But its power comes at a price. The precious gems must be strip-mined from the earth by human and Dwarven slaves under the ruthless command of Atlantean overseers.

Sarah Ythlim, head of the Black Powder Rebels, is a woman with only one thing on her mind: the destruction of the Atlantean Empire. In secret, she plots with her cohorts to introduce a new weapon to the fight: gunpowder. Blaize is an elite Guardsman who lives to serve the Atlantean government. When his superiors discover that a rebel group plans to attack the empire, Blaize is ordered to act as a spy. But during his covert assignment, Blaize discovers that the lines between good and evil are often blurred. Now he must decide where his allegiances lie. . . .

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WWW.MAGEKNIGHT.COM

Includes an exciting new Mage Knight game scenario

"synopsis" may belong to another edition of this title.

About the Author:
Under a variety of pseudonyms as well as his own name, Bill McCay is the author of more than seventy books, including such series as the Race Against Time, The Three Investigators, Young Indiana Jones, and Tom Clancy’s Net Force. He has also worked with Stan Lee on Riftworld, a science fiction comedy-adventure set in the comics business. McCay has also written five novels based on the film Stargate. His fantasy short fiction has appeared in several anthologies and his Star Trek novel Chains of Command (cowritten with E. L. Flood) spent several weeks on the New York Times bestseller list.
Excerpt. © Reprinted by permission. All rights reserved.:
Blaize Audrick's son, Altem Guardsman of the Atlantean Empire, squinted in the bright sunlight beating down on the arena. It was hot in the padded practice jerkins he and his squad wore. But the brilliance was worse as it glinted off the raked sand underfoot, the rising ranks of polished marble seats, the huge crystal statues of beasts and warriors. The arena seemed like a vast, shining bowl, concentrating heat and light down upon them.

"A bit easier to take from the stand than the sands," Blaize quipped.

"As though you ever sat in those seats." Utem Guardsman Jacot leaned against his pike, hawked, and spat.

Some Altems would have knocked down a subordinate for talking like that. Blaize merely shrugged. The guardsman wasn't in his usual squad, and it was doubtful that a thrashing would improve Jacot's performance in this practice bout. "I've stood at attention along those steps often enough," he answered mildly.

"Have you ever stood guard . . . ?" Colass, the rawest recruit of the four guardsmen in the arena, nodded in awe toward the Imperial Box.

"Oh, we broil often enough at the edge of the emperor's awning." Jacot's voice sounded even coarser than usual as he laughed.

"The better post is up there." He gestured to an opening inset like a cave in the gleaming marble. "That's where the Prophet-Magus watches the games--when he deigns."

Machau, the other pikeman, joined in the laughter. Blaize said nothing as he checked his crossbow. But he wondered at the orders that had brought them together--two barely competent Utems, a raw recruit . . . and himself.

The command to appear here--and what weapons to draw--had caught them all at breakfast. It might be a punishment detail. The question was, for whom?

"Looks like you've been demoted down to the level of us Utem Guardsmen, sir." Jacot's joshing tone didn't hide the nasty light of mockery in his eyes. "Guess the Powers hope you'll teach the boy something," he went on, gesturing at the weapons Blaize and Colass held.

"Utem crossbowmen have their parts to play," Blaize replied easily. On the battlefield, the Atlantean army was as powerful a machine as any mage's Technomantic creation. Hollow squares of pikemen provided the basic defensive arm, protecting mage-officers with a wall of human flesh and spears. At each corner of the square, bastions of crossbowmen and specialist troops with Technomantic weapons provided ranged fire. And once the magic blasts, lightning, and mage-fire had broken the enemy's line, the pikemen dropped their polearms, following the Altem Guardsmen to finish the job with their blades.

But an Altem Guardsman was supposed to be able to master any weapon found on the battlefield, so Blaize had practiced with crossbows and everything else available in the guardsmen's armories.

Jacot's strongest weapon, on the other hand, is his mouth. Blaize kept that thought unspoken. It was never wise to argue with squadmates before combat--even practice combat.

The fact was, Jacot and Machau looked like the awkward squad with their twelve-foot pikes. Spears that long weren't handy for guardsmen patrolling the cramped, twisting alleyways of Down Town. Short-hafted darts were better suited either as missiles or close-in weapons. And when reversed, their weighted ends worked well as truncheons on obstreperous Down-Towner heads.

Blaize turned from the wobbling pikeshafts to Colass. At least the kid seemed to know which end of his crossbow the bolt flew from.

Pikes were best against mounted troops, Blaize knew. So what would they be up against? Cavalry? Captured Orcs?

At the far end of the arena, two sets of ironbound doors swung open, and Blaize got his answer.

Mage Spawn--one tall and stocky, the other crouched and lithe. Both were covered in matted, filthy fur. But they stood on their hind legs in a monstrous parody of humanity as they blinked in the sudden sunlight. A Werebear and Werewolf, Blaize thought. We are in deep Troll scat!

The Werebear was a nine-foot slab of shaggy muscle. Its snout wrinkled as it snuffled in air, depending more on smell than on its weak eyes. Blaize could see the moment it caught human-scent in the air. The creature roared, raising its forepaws in fists larger than a man's head. The fingers spread out to reveal claws several inches long. The bear-beast's Mage Spawn companion was less demonstrative, curling in on itself while it took in the human quartet. But the Werewolf's eyes blazed like the green fires in Feshku's Pit of Perdition. And a bilious string of slobber dribbled from the corner of its mouth to steam on the hot sands--hunger-drool.

The width of the arena separated the creatures from Blaize's squad--a good hundred paces. But the Altem knew the Mage Spawn could close that distance all too soon.

These need a quick finish, Blaize told himself. Their bloodlust rises the longer they fight. Aloud, he said, "Colass, you aim for the wolf. I'll take the bigger one."

Even as he spoke, he triggered his crossbow. His bolt took the Werebear in its muscle-ridged belly. The beast raked claws across its own flesh, trying to dislodge the missile. Blaize caught his bow under one foot, using his stronger leg muscles as a lever to help him recock the weapon. He was up and reloaded as the abomination before him flung back its head and roared its rage.

Blaize's second shot drilled the beast in its throat and disappeared, penetrating flesh and entering the skull from below. That was damage even the Mage Spawn's unnatural vitality couldn't shake off. Master Werebear dropped, twitching.

Through all this, Colass' bow had wavered while he tried to force trembling hands to take aim. His shot wasn't bad--it should have caught the oncoming Werewolf in the chest. But the beast's advance was a twisting, sinuous lope--a tribute to its legendary skills at evasion.

The Mage Spawn's shoulder dipped just as Colass' shot reached him. The crossbow quarrel tore a red stripe across hairy, muscular flesh. Wolflike, the Spawn snapped at the pain. But it kept coming.

This was the moment the two pikes should have come down to threaten the beast's chest, keeping it at bay.

Instead, Jacot revealed himself to be a worse soldier than Blaize had ever expected.

"Tezla's knob," the veteran guardsman croaked. But then the blasphemy was forgotten in the wake of a worse sin. Jacot dropped his weapon and ran. Machau stared after his comrade instead of paying attention to his spear point. It wavered off-line from the Werewolf's chest. The Mage Spawn dashed in, batting the heavy pike aside. Machau held on to the shaft an instant too long.

The Werewolf was on the Utem before Machau's sword was half out of its scabbard. Still worse, even as the Werewolf's claws disemboweled him, the guardsman's body blocked Blaize's shot.

Colass tried to stand by his training, struggling with the string of his crossbow. But when Machau fell, the recruit dropped the weapon and ran for it.

Exercise over, Blaize thought in disgust, waiting for the twang of crossbow fire from the backup archers posted in the first tier of arena seats, usually followed by a volley of pointed insults for the guardsmen in need of rescue.

Neither came. Blaize glanced up to find no bowmen on duty. His squad was on its own, and the wolf-beast was almost upon him.

But it paid no attention to him, charging on in its strange, twisting lope. Blaize tried for a snap-shot, but missed as the Werewolf ran past him, focused completely on the boy. Whether he was after the one who'd caused him pain or just attracted by a running figure, Blaize had no idea. Before he could reload again, the mage-beast was on Colass.

Human screams blended with the Werewolf's triumphant snarl. Blaize unsheathed his sword and went for the furred back. All the guardsmen had been issued leaf-bladed short swords, more effective for close-in fighting on city streets than for subduing savage Mage Spawn in the arena.

A manaclevt blade would be better for this kind of butchery, Blaize thought coldly as he brought his arm down in a quick cross-slash, laying open muscle and sinew beneath the fur.

With a bellow of surprise, the beast twisted round nearly snakelike, snapping at the annoyance. Carrion breath blasted in Blaize's face, a combination of rotten meat and fresh blood. He brought his blade around again, aiming for the Werewolf's snout, already red with Colass' gore. Blaize added some of the beast's own blood to the mix as his steel bit into the Werewolf's flesh.

The monster recoiled, then leaped to the attack. Blaize dove under the threatening fangs and claws, his short sword up to administer a long, shallow graze along the Werewolf's underbelly.

Almost past, the wolf-thing's rear leg connected in a buffeting blow, sending Blaize sprawling on the burning sands. He managed to hold on to his sword and made it to his feet before the beast came at him again.

The next few moments swirled by in a wild, scrambling retreat as the Werewolf feinted and hurtled about. The wide-open space around them left the creature free to circle around the Altem, trying for an attack from the flank or rear. Blaize grimly kept turning to face the rank monstrosity, so each attack became an attempt to get past his short blade. The Werewolf didn't succeed--quite. But Blaize couldn't put the beast down. He inflicted a few more nicks and cuts, receiving some bruises, scrapes, and a bloody but shallow quartet of gashes across his back.

His padded practice jerkin had taken the brunt of that swipe. Half the garment now hung in shreds, its stuffing leaking out--except where it was soaking up the fluids leaking from Blaize.

He shook his head, trying to keep the burning sweat out of his eyes. With a comrade at his side--or at least guarding his back--he might have a better chance.

Machau is lying in a puddle of his own intestines...

"About this title" may belong to another edition of this title.

  • PublisherDel Rey
  • Publication date2003
  • ISBN 10 0345459687
  • ISBN 13 9780345459688
  • BindingPaperback
  • Edition number1
  • Number of pages272
  • Rating

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