This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations. Industry level game concepts in level design, coding and programming, as well as networking and multiplayer concepts will be covered. Each chapter comes with a large number of Do-It-Yourself extensions to the concept modules to help solidify readers understanding of concepts and techniques. In addition to the updates, much of the introductoty material will be ommitted and placed online for reference, reducing the printed page length by approximately 200 pages.
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