Jesse and Eric were roommates in the tiny town of Caldwell, Idaho, nineteen-year-old working class kids eking out a living with their seven-dollar-an-hour jobs selling and fixing computers. College was never in the cards. Their families had been torn apart by divorce and hard times, separation and illness. They had almost no social lives, and little to look forward to. They spent every spare cent on their computers, and every spare moment on-line.
Jesse and Eric were proud geeks— suspicious or disdainful of authority figures, proud of their status as outsiders, fervent in their belief in the positive power of technology. They'd been outsiders as long as they could remember, living far from the mainstream of school or town life. Nobody spoke for them, they were on nobody's social or political agenda.
Geeks is the story of how Jesse and Eric—and others like them—used technology to try and change their lives and alter their destiny. They rode the Internet out of Idaho to Chicago, a city they had ever set foot in, seeking the American Dream, a better life. Geeks describes this brave and difficult journey, as two self-described social misfits use the resources of the Internet to try to construct a new future for themselves, escape the boundaries of their dead-end lives, and find a community they could belong to.
Geeks explores a growing subculture about which many of us know little, a world with its own language, traditions, and taboos. In telling the stories of Jesse, Eric, and others like them, Geeks is a story about the very human face of technology.
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Jon Katz is the author of Running to the Mountain and Virtuous Reality, as well as six novels. He has written for Wired, New York, GQ, Hotwired, and the New York Times and was twice nominated for the National Magazine Award for articles in Rolling Stone. He writes for Slashdot.org and the Freedom Forum's website "Free!" on the Web. He lives in Montclair, New Jersey with his wife, Paula Span. He can be e-mailed at jonkatz@slashdot.org.
Geek: A member of the new cultural elite, a pop culture-loving, techno-centered Community of Social Discontents. Most geeks rose above a suffocatingly u imaginative educational system, where they were surrounded by obnoxious social values and hostile peers, to build the freest and most inventive culture on the planet: the Internet and World Wide Web. Now running the systems that run the world.
Tendency toward braininess and individuality, traits that often trigger resentment, isolation, or exclusion. Identifiable by a singular obsessiveness about the things they love, both work and play, and a well-honed sense of bitter, even savage, outsider humor. Universally suspicious of authority. In this era, the geek Ascension, a positive, even envied term. Definitions involving chicken heads no longer apply.
--Jon Katz
and Eric were roommates in the tiny town of Caldwell, Idaho, nineteen-year-old working class kids eking out a living with their seven-dollar-an-hour jobs selling and fixing computers. College was never in the cards. Their families had been torn apart by divorce and hard times, separation and illness. They had almost no social lives, and little to look forward to. They spent every spare cent on their computers, and every spare moment on-line.
Jesse and Eric were proud geeks suspicious or disdainful of authority figures, proud of their status as outsiders, fervent in their belief in the positive power of technology. They'd been outsiders as long as they could remember, living far from the mainstream of school or town life. Nobody spoke for them, they were on nobody's social or political agenda.
Geeks is the story of how Jesse and Eric and others like them used technology to try and change their lives and alter their destiny. They rode the
YA-Katz sets out to explain geek culture by tracing the life stories of two 19 year olds from Caldwell, ID. The young men had no money, no family support, but they did have a riveting passion for computers. A year after graduating from high school, they were desperately seeking relief from their dead-end jobs. By chance, the author received a moving e-mail message from one of them and traveled to Idaho to meet them. This meeting is the start of the boys' journey and is the book's beginning. Early on, readers realize that the biggest roadblock to their success was the educational system and the intolerance of others toward those not following the traditional direction of society. Students will identify with the situation. Many will see themselves in much of this book and realize that they can survive-and flourish-in real life. Geeks is well written, thought provoking, and attitude changing. Readers may not agree with all of Katz's sermonizing, but they will agree that America needs ideas like his to serve as a catalyst for change and progress. Above all, Geeks will bring about much needed thinking and dialogue about the experience of going to high school and the price people have paid and are paying for being different. Students will enjoy Katz's argument that even if society does not acknowledge their varying needs, geeks will ultimately ascend.
Linda A. Vretos, Thomas Jefferson High School for Science and Technology, Alexandria, VA
Copyright 2000 Reed Business Information, Inc.
While promoting his book Virtuous Reality, journalist Katz was introduced to the world of "geeks," those smart, technically savvy misfits who are ostracized by their high school peers. Katz wrote in his column on the slashdot.org Web site about the isolation, exclusion and maltreatment--from dirty looks to brutal beatings--such kids routinely face. Tens of thousands of anguished e-mails confirmed his story. One of the e-mailers was Jesse Dailey, a working-class 19-year-old trapped in rural Idaho, where he and his friend Eric Twilegar fixed computers for a living, and hacked and surfed the Web, convinced that they were losers and outcasts. Katz, also a writer for Wired and Rolling Stone, traveled to Idaho to meet the pair, intending to chronicle their lives. He wound up encouraging and sometimes assisting Jesse and Eric as they tried to improve their lives by moving to Chicago, where they sought better jobs and even considered applying to college. Sometimes intensely earnest, Katz cuts back and forth between Jesse and Eric's story and more general discussions of the geeks' condition. Over the course of the book, Jesse and Eric come to represent geeks' collective weaknesses and strengths. While the bulk of the book has broad social and educational implications (concerning the fate of bright kids who don't come from socially and educationally privileged backgrounds), it is a highly personal tale: Katz takes us inside the lives of these two young men, shows us their sense of isolation, their complete absorption in the cyberworld, their distrust of authority and institutions, and their attempts to negotiate an often hostile society. He breaks through the stereotype and humanizes this outcast group of young people. (Feb.)
Copyright 2000 Reed Business Information, Inc.
This story of a gritty computer nerd who makes the break from desperate circumstances takes readers emotions off guard, first disarming and then touching them. Jesse Dailey may be a computer geek, but a geek in the right time and place. If it isnt already evident, Katz (Virtuous Reality, 1996, etc.) makes it so: Computer geeks are indispensable. Once alienated, resentful, and on the outs, now they are players, their magpie sensibilities and intelligence not just tolerated but encouraged. Katz enters Jesses life (and that of his friend Eric, a much less important figure) the year after Jesse graduates high school in southern Idaho, when he responds to one of Katzs online articles about geeks. Katz, recognizing a peculiar chemistry, asks if he might visit. Jesse has his computer, but little else: few friends, a tattered family, a lousy job, zero social skills, a squalid apartment in a sorry burg not a stones throw from his high school. He does, however, have plenty of cheek, considerable native intelligence, and pride. When Katz suggests he get the hell out, that he has marketable skills, he and Eric do just that. After consulting the Internet (what else?) they head to ChicagoKatz following protectivelyget jobs, and soon realize they will need college to get the type of free-wheeling, revolutionary positions they want and need to snap their computer-entrenched inwardness. Jesse, with help from Katz (helped in turn with his own writing on computers by Jesse), overcomes wildly improbably odds to attend the University of Chicago. Along the way there are spirited discussions aplenty of intellectual property rights, the geek take on Columbine, the geek role in building a world that makes possible the invasive information-gathering geeks detest. And there is Jesse and Katzs evolving relationship, a rare and heart-gladdening thing. Geeks rule in the Internet future, but what we have here is a love story, and a fine one. -- Copyright ©1999, Kirkus Associates, LP. All rights reserved.
From: Jesse Dailey
To: Jon Katz
When I was looking on the Tribune, there were 433 jobs under ComputerInfo Systems, under every other category I looked in there was an average of 15-20.... A total of about 40% computers. The problem now isn't finding a place in which those jobs are in demand, because like you say ... they are everywhere. The problem is finding a place that wants to hire someone like me. In a Human Resources kinda way I'm defined as 19 w one year of experience.... In reality, I am an ageless geek, with years of personal experience, a fiercely aggressive intelligence coupled with geek wit, and the education of the best online material in the world. Aarrgghh!! too much stress being a geek on the move.:)
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Jesse and Eric lived in a cave-an airless two-bedroom apartment in a dank stucco-and-brick complex on the outskirts of Caldwell. Two doors down, chickens paraded around the street.
The apartment itself was dominated by two computers that sat across from the front door like twin shrines. Everything else-the piles of dirty laundry, the opened Doritos bags, the empty cans of generic soda pop, two ratty old chairs, and a moldering beanbag chair-was dispensable, an afterthought, props.
Jesse's computer was a Pentium 11 300, Asus P2B (Intel BX chipset) motherboard; a Matrix Milleniurn II AGP; 160 MB SDRAM with a 15.5 GB total hard-drive space; a 4X CD-recorder; 24X CD-ROM; a 17-inch Micron monitor. Plus a scanner and printer. A well-thumbed paperback-Katherine Dunn's novel Geek Love-served as his mousepad.
Eric's computer: an AMD K-6 233 with a generic motherboard; an S3 video card, a 15-inch monitor; a 2.5 GB hard drive with 36 MB SDRAM. Jesse wangled the parts for both from work.
They stashed their bikes and then Jesse blasted in through the door, which was always left open since he can never hang on to keys, and went right to his PC, which was always on. He yelled a question to Eric about the new operating system. "We change them like cartons of milk," he explained. At the moment, he had NT 5, NT 4, Work Station, Windows 98, and he and Eric had begun fooling around with Linux, the complex, open-source software system rapidly spreading across the world.
Before settling in at his own rig, Eric grabbed a swig of milk from a carton in the refrigerator, taking a good whiff first. Meals usually consisted of a daily fast-food stop at lunchtime; everything else was more or less on the fly. There didn't seem to be any edible food in the refrigerator, apart from a slightly discolored hunk of cheddar cheese.
Jesse opened his MP3 playlist (MP3 is a wildly popular format for storing music on computer hard drives; on the Net, songs get traded like baseball cards) and pulled down five or six tracks-Alanis Morissette, John Lee Hooker, Eric Clapton, Ani DiFranco. He turned on his Web browser, checked his e-mail, opened ICQ chat (an also-rapidly growing global messaging and chat system) looking for messages from Sam Hunter, fellow Geek Club alumnus, or his mother or sisters.
He and Eric networked their computers for a few quick rounds of Quake 11. Racing down hallways and passages on the screen, picking up ammo and medical supplies, acquiring ever bigger guns and Wasters, the two kept up their techno-patter about the graphics, speed, and performance of their computers. "My hard drive is grungy," Eric complained. Jesse gunned Eric down three times in a row, then yelped, "Shit, I'm dead." A laser burst of bullets splattered blood all over the dungeonlike floor.
Meanwhile, the two of them continued to chat with me over their shoulders, pausing every now and then to kill or be killed. All the while, Jesse listened to music, and answered ICQ messages. Somebody called and asked about ordering an ID card, the cottage industry that at fifty bucks a pop will help underwrite their contemplated move to Chicago. Somebody e-mailed a few additional MP3s; somebody else sent software and upgrades for Quake and Doom. I was dizzied and distracted by all the activity; they were completely in their element.
The game was still under way when Eric moved over to the scanner and printer and printed out something semi-official-looking.
"Too dark," was Jesse's assessment, without seeming to look away from the screen. So Eric went back to his computer and called up a graphic program. Jesse took another phone call, still playing Quake, as Joni Mitchell gave way to Jane's Addiction, then the Red Hot Chili Peppers.
At any given point, he was doing six things almost simultaneously, sipping soda, glancing at the phone's caller ID, watching the scanner and the printer, blasting away at menacing soldiers, opening mail from an apartment manager in Chicago, fielding a message from his sister in Boise.
He wasn't just a kid at a computer, but something more, something new, an impresario and an Information Age CEO, transfixed and concentrated, almost part of the machinery, conducting the digital ensemble that controlled his life. Anyone could have come into the apartment and carted away everything in it, except for the computer, and Jesse wouldn't have noticed or perhaps cared that much. He was playing, working, networking, visiting, strategizing-all without skipping a function, getting confused, or stopping to think.
It was evidently second nature by now, which explained why he looked as if he hadn't been out in the sun for years. It was more or less true: A couple of weeks earlier, he'd gone hiking along the Idaho River on a bright day and landed in the hospital emergency room with his arms and legs severely sunburned.
He carried himself like someone who expected to get screwed, who would have to fend for himself when that happened, and who was almost never surprised when it did. Trouble, Jesse often declared, was the building block of character. Without the former, you didn't get the latter.
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