This illustrated handbook explains, in nontechnical terms, the basic concepts and techniques of three-dimensional computer animation. It is intended to be of interest to students of animation, traditional animators who need to update their skills, multimedia artists and designers, producers of animation for advertising and film, and industrial designers, engineers or architects who want to learn how to create simulated movement in space to improve the presentation and sale of their designs.
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Michael O'Rourke is associate professor of computer graphics at Pratt Institute in New York City.
At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes. -- Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
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Hard Cover. Condition: Near Fine. Dust Jacket Condition: Near Fine. 239 pp. Illus. 19 colour plates. Spine bumped. Provides a thorough understanding of basic concepts and techniques of computer animation: modeling, rendering, animating, and recording. Also covers advanced animation techniques, and compositing and special effects.; 8vo - over 7¾" - 9¾" tall. Seller Inventory # COMP0052
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