Programming for computer graphics requires a large number of simple geometric operations. The most obvious way to program these is often inefficient or numerical unstable. This book describes the best approaches to these elementary procedures, providing the programmer with geometric techniques in a form that can be directly incorporated into the program being written. It is directly applicable to computer graphics, but also to other programming tasks where geometric operations are required.
"synopsis" may belong to another edition of this title.
(No Available Copies)
Search Books: Create a WantCan't find the book you're looking for? We'll keep searching for you. If one of our booksellers adds it to AbeBooks, we'll let you know!
Create a Want