Items related to The Goddess Worldweaver: Book Three of the Seven Circles...

The Goddess Worldweaver: Book Three of the Seven Circles Trilogy (Seven Circle Trilogy, Book 3) - Softcover

Niles, Douglas

  • 3.54 out of 5 stars
    126 ratings by Goodreads
 
9780441010127: The Goddess Worldweaver: Book Three of the Seven Circles Trilogy (Seven Circle Trilogy, Book 3)

Synopsis

The threat of war has loomed over the spheres of the Seven Circles for more than five decades - and now the enemy has finally advanced, forcing the creatures of this peace-loving world into violent battle. If they lose, the seven Circles will belong to Karlath-Fayd - a brutal Deathlord whose rule promises everlasting misery. Their only hope rests with the magic of the druids - the most evolved beings of all - who have summoned legendary warriors of the past to fight alongside an army that encompasses all the races.
And as they confront the evil that has descended upon them, Miradel, the druid priestess who has saved her home twice before, journeys to the center of the world - to discover once and for all why the Seven Circles have been engulfed by this enduring darkness, and what can be done to end it.

"synopsis" may belong to another edition of this title.

About the Author

Douglas Niles is the author of the Watershed Trilogy and co-creator of TSRs "Dragonlance" series with Margaret Weis.

Reviews

The conclusion of Niles's Seven Circles trilogy offers the same brisk, workmanlike, game-flavored fantasy as its two predecessors. In the sphere of the Circles, Nayve, the last land of peace and harmony, is under attack by the hordes of the sinister Deathlord Karlath-Fayd, who uses the spirits of dead human warriors to crew his fleet. Meanwhile, the druids of Nayve are rallying to their defense their own human champions, such as Crazy Horse and the Aztec warrior Natac. Serious internal troubles in Nayve could be fatal, if it weren't for seekers of justice like the dwarf-woman Darann, who fights against a planned holocaust of the goblins. The forces of good still seem doomed, but Miradel the druid suspects that the villains are not what she's been told and, with Natac's help, unmasks the real enemy. While the basic plot and standard-brand races may be all too familiar to fantasy fans, role-playing gamers will appreciate the author's deft hand with military history. This is recommended for those moving on to accessible print fantasy from the Lord of the Rings movies.
Copyright 2003 Reed Business Information, Inc.

"About this title" may belong to another edition of this title.