This excellent coverage of solid modelling and rendering offers the serious programmer a practical approach to programming in computer graphics using Fortran 77. All the necessary aspects of computer graphics are clearly presented, including explanations of matrix, voxels, oct, quad, and binary trees, along with discussions of the two main approaches to computer graphics: the polygonal facet approach and the alternative analytical method. The material is supported by programmed examples starting with simple patterns and leading through to complex perspective scenes of 3-D objects. Amply illustrated with computer-generated diagrams, color plates, and line drawings.
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