Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:
"synopsis" may belong to another edition of this title.
James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
Keep it moving learn to build challenging encounters, make reasonable rulings, and manage disagreements
Play in style find your personal style and develop a game that plays to your strengths
Be adventurous understand the parts of an adventure, how to create maps, and how to run monsters and villains
Risks and rewards learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
Campaign build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
A sample adventure
How to improve your narration
How to tailor adventures for various types of players
Tips for running published adventures
Advice on building a continuing storyline
How to draw dungeon maps and use D&D Dungeon Tiles
How to create a campaign world
How to keep adventures challenging through the paragon and epic tiers
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide!
Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more.
Keep it moving — learn to build challenging encounters, make reasonable rulings, and manage disagreements
Play in style — find your personal style and develop a game that plays to your strengths
Be adventurous — understand the parts of an adventure, how to create maps, and how to run monsters and villains
Risks and rewards — learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items)
Campaign — build a campaign with exciting themes, memorable villains, and plots that keep players entranced
Open the book and find:
A sample adventure
How to improve your narration
How to tailor adventures for various types of players
Tips for running published adventures
Advice on building a continuing storyline
How to draw dungeon maps and use D&D Dungeon Tiles
How to create a campaign world
How to keep adventures challenging through the paragon and epic tiers
"About this title" may belong to another edition of this title.
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