Items related to iPhone Game Development

iPhone Game Development - Softcover

 
9780470496664: iPhone Game Development

Synopsis

New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you've always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You'll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

  • Apple's iPhone is not only a mobile phone, it's also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

Save weeks of development time with the expert guidance you'll find in iPhone Game Development!

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

"synopsis" may belong to another edition of this title.

From the Back Cover

Make and market the next hot-selling iPhone game

If you've always wanted to create an iPhone game application and sell it, this book from two well-known iPhone app developers is for you. It covers all the bases, from how to sign up for the Apple Developer Program and use the iPhone SDK to what makes a game sellable, how to publish to the App Store, and ways to calculate return on investment. Find easy-to-follow tutorials and smart techniques that will soon have you creating games for fun and profit.

  • Understand the basic technologies: Multi-Touch controls, accelerometer support, embedded SQLite, and much more

  • Examine different kinds of puzzles, novelty apps, and action games

  • Learn advanced programming tricks that propel your games to a higher level

  • Find royalty-free code and great examples that you can use for your own projects

  • Add sizzle with Facebook® integration, peer-to-peer connectivity, and networking

  • See which games offer a higher return on investment and explore cost-effective ways to promote your games

Access the latest information on Apple development

Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code listings from this book.

About the Author

Chris Craft and Jamey McElveen are the founders of the popular iPhone development site, http://appsamuck.com.
Chris Craft is a software architect with ten years of experience in developing mobile software solutions—including applications, games, and utilities—for Windows Mobile, Palm, and iPhone.

Jamey McElveen is a lead software architect with twelve years of experience. He joined the iPhone Developer Program early and has also been developing applications since day one for the iTunes App Store.

"About this title" may belong to another edition of this title.

  • PublisherWiley
  • Publication date2009
  • ISBN 10 0470496665
  • ISBN 13 9780470496664
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages512

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McElveen, Jamey, Craft, Chris
ISBN 10: 0470496665 ISBN 13: 9780470496664
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Chris Craft, Jamey McElveen
Published by Wiley, 2009
ISBN 10: 0470496665 ISBN 13: 9780470496664
Used Softcover

Seller: Wonder Book, Frederick, MD, U.S.A.

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains. Bundled media such as CDs, DVDs, floppy disks or access codes may not be included. Seller Inventory # L10I-02357

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