Autodesk's Mudbox was used to create photorealistic creatures for The Dark Knight, The Mist, and others films. Now you can join the crowd interested in learning this exciting new digital modeling and sculpting tool with this complete guide. Get up to speed on all of Mudbox’s features and functions, learn how sculpt and paint, and master the art of using effective workflows to make it all go easier.
Develop skills as a digital content creator or visual effects or CG artist with a good understanding of Mudbox and this valuable guide.
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Plunge your hands into digital sculpting with Mudbox
VALUABLE COMPANION DVD
You'll find over 10 GBs of movies, project files, models, and images to complete all of the projects in the book.
You've found the perfect hands-on primer to Autodesk's Mudbox, the 3D modeling and sculpting tool artists have used to create realistic creatures for The Dark Knight, 9, and other films. This book is just what you need to get started. Get up to speed on the Mudbox 2011 interface and tools, then follow step-by-step lessons that teach you the basics of digital sculpting, 3D painting, texturing, workflow, and more.
You'll find pages of tips and detailed instructions. So, roll up your sleeves, open this book, and start sculpting and painting!
Create assets for film, television, and games with Mudbox 2011
Save time for creativity by improving your workflows
Get to know the Mudbox user interface and tools in detail
Model a base mesh in Maya®, then use Mudbox to add surface details such as surface wear and tear
Learn to paint directly onto models in 3D with Mudbox's 3D painting capabilities
Plan your sculpture, pose your mesh, and start sculpting
Import a 3D scan from a 3D scanner and clean it up in Mudbox
Get to know the Mudbox user interface
Learn to customize Mudbox brushes to get the results you need
Learn how to use Mudbox's paint layers to composite realistic textures
Ara Kermanikian is a freelance digital sculptor and 3D modeler who has worked in the software industry for over 20 years, including 18 years at Microsoft helping enable accessibility and usability of digital content creation software. His work was featured in Introducing ZBrush and Mastering Maya 2009, both from Sybex. Ara has his own blog (kermaco.blogspot.com) and contributes regularly to Mudbox, ZBrush, and Maya user forums.
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