iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Richard Wentk has more than 10 years of experience as a developer and more than 15 years in publishing. Richard is also one of the United Kingdom’s most reliable technology writers. He covers Apple products and developments for Macworld and MacFormat magazines and also writes about technology, creativity, and business strategy for titles such as Computer Arts and Future Music. As a trainer and a former professional Apple developer returning to development on the iPhone, he is uniquely able to clarify the key points of the development process, explain how to avoid pitfalls and bear traps, and emphasize key benefits and creative possibilities. He lives online but also has a home in Wiltshire, England. For more on iPhone development, technology blogging, and other projects, visit Richard’s website at www.zettaboom.com.
Welcome to the only guidebook series that takes a visual approach to professional-level computer topics. Open the book and you'll discover step-by-step screenshots that demonstrate more than 140 key techniques for iPhone OS development, including:
Downloading and installing the free SDK
Mastering Apple's developer documentation
Designing views in Interface Builder
Creating flip and curl animations
Getting started with iPad development
Saving and loading objects
Working with Quartz and OpenGL graphics
Accessing the device's iPod library
Developing games with Game Kit
Using the accelerometer
High-resolution screenshots demonstrate each task
Succinct explanations walk you through step by step
Two-page lessons break big topics into bite-sized modules
Extra and Apply It sidebars highlight useful tips
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