As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results
Build the next game-winning action character with ZBrush and this professional guide!
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
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Get real and give your game memorable characters
How do you create unforgettable characters for today's games? Pick up ZBrush and follow the anatomy lessons and studio-savvy tips in this insightful guide. Using ZBrush's rich toolkit and his own experience as founder of zbrushworkshops.com and as a former ZBrush product manager, Ryan Kingslien helps you hone the techniques you'll need to create human characters with compelling faces, bodies, clothing, and weaponry.
You'll learn by doing a series of projects that encompasses anatomy, sculpting, proportion, gesture, color, and texture—and master techniques straight from the studio. Discover what to do, what not to do, and how to make your game characters breathtakingly real with this must-have guide.
Get comfortable with key ZBrush 4 tools
Tackle the complexity of the human form with easy-to-follow projects
Master human body and facial anatomy
Sculpt eyes, noses, brows, and mouths with ease—and paint skin texture, exotic eye makeup, and brilliant color
Build killer weaponry and costumes that draw players back again and again
Apply pictures to models using photo reference, with the new Spotlight tool
Connect seamlessly with Photoshop® and spot-fix texture files
Learn the anatomy of the face
Use Transpose to pose your models
Create realistic clothing and wrinkles
Sculpt hard surfaces using Clip brushes
VALUABLE COMPANION DVD
The DVD includes all the project files and other support files you need to complete the projects in the book, as well as video instruction on key topics.
Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.
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