After a synopsis of commercial computer game programming techniques developed over a dozen or so years and a recap of the basics of video modes and graphic file formulas, the author devotes more time to the meatier and more exciting realms of digital picture-making. Animation, realistic color shading methods, special effects and digital video are among the topics discussed. The accompanying CD-ROM features the class library, code for animation programming examples in the text plus several extra programs and an art gallery illustrating what can be accomplished using the class library, including static pictures, animations and real-time video sequences.
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