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Everything you need to create your own 3D game engine
Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.
This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:
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Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch. Topics range from developing 2D/3D graphics to programming specific input devices, collision detection, and using artificial intelligence algorithms to make "intelligent'' monsters for the game. The accompanying disk includes a C++ Library of programming commands, source code for Borland and WATCOM C++ compilers, and a working game engine built with methods described in the text.About the Author:
BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb's Journal and PC Techniques. from scratch!
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Book Description Wiley, 1995. Condition: Good. 1st Edition. Ships from Reno, NV. Former Library book. Shows some signs of wear, and may have some markings on the inside. Seller Inventory # GRP91631992
Book Description John Wiley & Sons, 1995. Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. , 1000grams, ISBN:9780471123262. Seller Inventory # 7357462
Book Description John Wiley & Sons Inc (Computers), 1995. Paperback. Condition: Used: Good. Seller Inventory # SONG0471123269
Book Description Wiley, 1995. Condition: Good. A+ Customer service! Satisfaction Guaranteed! Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. Seller Inventory # 0471123269-2-4
Book Description Condition: Very Good. Ready for quick shipment to any US location by Experienced seller. CDs and Access codes may not be included as is the case with most used books. Seller Inventory # 2562924
Book Description Wiley, 1995. Paperback. Condition: Good. 1. Ships with Tracking Number! INTERNATIONAL WORLDWIDE Shipping available. May not contain Access Codes or Supplements. May be ex-library. Shipping & Handling by region. Buy with confidence, excellent customer service!. Seller Inventory # 0471123269