A total guide to creating real-time 3D graphics for games and virtual reality.
In this powerful book/CD-ROM package, top computer graphics artist Josh White tells you everything you need to know to create sophisticated real-time 3D graphics for computer games and virtual reality. This book contains the in-depth knowledge of software tools and hands-on modeling techniques that Josh White has learned while creating artwork for over 20 commercial games, including Descent, Zone Raiders, Locus, Legoland, and others.
In this nonprogrammer's guide to 3D graphics, you'll learn how to:
* Design 3D artwork that's optimized for real-time.
* Create realistic 3D objects that render at a high frame rate.
* Master industry-standard tools like 3D Studio and Photoshop.
* Use the three phases of 3D modeling: preparation (sketching out your ideas), design (deciding how to build your model), and implementation (constructing your 3D model).
Here's just some of what you'll find on the CD-ROM:
* A collection of 3D objects and textures you can use immediately.
* Tutorial support: all the 3D models and textures from each step of every tutorial in this book.
"synopsis" may belong to another edition of this title.
JOSH WHITE is founding partner of Vector Graphics and an expert in the area of real-time 3D modeling. He has extensive experience in very diverse areas of 3D modeling, including mechanical engineering simulations, computer game modeling, fluid flow simulations, and virtual world creation. He has contributed artwork to over 20 commercial games, and trains other professional computer game artists in basic and advanced modeling techniques.
A total guide to creating real-time 3D graphics for games and virtual reality.
In this powerful book/CD-ROM package, top computer graphics artist Josh White tells you everything you need to know to create sophisticated real-time 3D graphics for computer games and virtual reality. This book contains the in-depth knowledge of software tools and hands-on modeling techniques that Josh White has learned while creating artwork for over 20 commercial games, including Descent, Zone Raiders, Locus, Legoland, and others.
In this nonprogrammer's guide to 3D graphics, you'll learn how to:
* Design 3D artwork that's optimized for real-time.
* Create realistic 3D objects that render at a high frame rate.
* Master industry-standard tools like 3D Studio and Photoshop.
* Use the three phases of 3D modeling: preparation (sketching out your ideas), design (deciding how to build your model), and implementation (constructing your 3D model).
Here's just some of what you'll find on the CD-ROM:
* A collection of 3D objects and textures you can use immediately.
* Tutorial support: all the 3D models and textures from each step of every tutorial in this book.
"About this title" may belong to another edition of this title.
Seller: biblion2, Obersulm, Germany
Condition: very good. Broschiert. Sofortversand aus Deutschland. Artikel wiegt maximal 1000g. 384 Seiten. Einband mit leichten Gebrauchsspuren. Seiten leicht nachgedunkelt. Seller Inventory # 5641800 sr
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paperback. Condition: Very Good. Very Good. Dust Jacket may NOT BE INCLUDED.CDs may be missing. SHIPS FROM MULTIPLE LOCATIONS. book. Seller Inventory # ERICA82904711492686
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