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Create amazing graphics for Java applets and applications.
Graphics Programming with JFC shows experienced programmers how to get the most out of JFC and Java2D. While fully exploring the relationship between JFC and Java2D, including how to solve complicated two-dimensional graphics problems, this indispensable guide also shows how to create three-dimensional effects in portable applets using Java 2D. Much more than a how-to book, it allows developers to insert code examples and customize solutions for their own programming projects.
CD-ROM contains programming examples from the text and a collection of programming tools.
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I give Graphics Programming with JFC high marks in organization. In effect, the book itself is an object-oriented design--a cookie-cutter pattern of which instances are collected in chapters, and the chapters themselves are collected by related themes. It is formulaic writing that simulates the programmer's wit without cluttering the brain. Of course, you could turn immediately to JDK and Java3D documentation. It's pleasant, though, to have a quick run through first with folks who have a good grasp of what, why, how, and where. --Jack Woehr, Dr. Dobb's Electronic Review of Computer Books -- Dr. Dobb's Electronic Review of Computer Books
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Book Description Wiley, 1999. Paperback. Condition: New. Seller Inventory # DADAX047128307X
Book Description Wiley, 1999. Condition: New. book. Seller Inventory # M047128307X
Book Description Condition: New. New. Seller Inventory # STRM-047128307X
Book Description Condition: New. New. Seller Inventory # STR-047128307x